Time for another update! I didn't think that my last custom version of Warlock Punch was that overpowered, but Glyph made a good argument against it via a PM, and I still want to make an improved version of the Punch that everyone likes.
Basically, no more Cancels; the only change from 3.5 is that Warlock Punch and Gandouken are usable offstage without suiciding now!
Grounded Warlock Punch
- Reverted back to Minus 3.5.
The Cancel has been removed once again, since that seemed to be the main thing those opposed to my changes didn't like. Ganondorf loses his mixup game and the ability to fake out his foes, but at least he gets his full-power 666% O.H.K.O. back.
Grounded Gandouken
- Unchanged from Minus 3.5.
Aerial ("Flying") Warlock Punch
- No longer Cancellable.
- Damage reverted to 666 from 66.
- Knockback Growth reverted to 100 from 50.
- Flub hitboxes after strong hitbox remain. 20 damage, 10 Base Knockback, 100 Knockback Growth.
- Momentum unchanged from WPC v1.0.
Flying Warlock Punch is remains a versatile, powerful offstage move instead of a guaranteed suicide. Ganondorf pops up and forward a bit now; you can use this offstage to approach and recover. If you reverse the Warlock Punch, 'Dorf will pop up and forward at a higher velocity. It can't be Cancelled anymore, but it's still safe to attempt a Flying Warlock Punch. Try to catch your foe in a Gandouken, then follow up with a Punch! 'Dorf will be able to make it back to the stage with little trouble.
Aerial Gandouken
- No longer Cancellable
- Momentum changed from WPC 1.0: Vertical Velocity decreased, Horizontal Velocity decreased.
No longer a guaranteed suicide move, Gandouken can be safely used offstage to catch airborne opponents. Ganondorf cannot Cancel the move anymore, but he can still make it back to the stage after using it offstage. 'Dorf can't follow up with his aerials nearly as well as he could in CWP v1.0, but he can still combo into Dark Dive. It's risky though!
This time around, my focus was just making the offstage Warlock Punch a useful, fun move, instead of a guaranteed suicide that isn't even likely to K.O.. Once again, I believe these tweaks make Ganondorf better without making him too overpowered.
I haven't had the chance to try out this new set of changes against human opponents yet, so consider this a work-in-progress.
If this interests you, please help me test it and post your feedback here. I'm willing to make further tweaks to keep the move fair. I'm satisfied with it as-is, though.
Download link: Safe Flying Warlock Punch v1.0
This works in Brawl- 3.5 and 3.Q.