I have sat back and watched this topic since it's creation, and for all this time, I kept myself from saying anything. This is the last response I have for the subject.
Bent, people have been giving you a lot of reasons why it doesn't need the cancel, and with every reason that's been given, all you have done is respond with what boils down to "you don't know what you're talking about. I know what's best for Dorf." That is not how you garner support, ever. You do not know what's best for Dorf any more than I do, and we both have polar opposite opinions as Dorf mains. So your group likes the punch cancel. Congrats. The rest of us don't think it's required to improve Dorf's game in any way in the official build. Dorf has a plethora of offstage options that don't involve the punch whatsoever, and they all come out faster are are much less easy to predict.
And please, stop calling the move useless. You don't seem to understand what "high risk high reward" means. The move is slow, it is predictable, it is punishable, but if you land it, you take a stock off your opponent no questions asked. That is THE definition of high risk high reward. Just because you like throwing punches and Gandoukens doesn't mean the move needs to be changed. If it did, it would be reworked into something entirely different, making the entire complaint about the cancel moot in the first place. Punch ignores shields and kills, and Gandouken multi-hits with high damage, traps opponents, is unblockable, and allows for a great number of follow ups INCLUDING a punch at the very end of the hitstun if timed precisely right (which in itself is flat out broken).
I have no problem with you experimenting with Dorf and seeing what you can do, but I will ask you nicely to please stop trying to push it on people and trying to force it back into the official build. Reasons were given, and it's annoying people now that you're implying the devs are all wrong for taking it out.