Working full-time leaves me little time for Smash projects...
On the bright side, I did get to play Minus 3.3 with good players today, using MAX 1.01 'Dorf. I tried using the Cancellable Warlock Punch a lot, to test my opinions on it. Even with the Cancel, it got punished most of the time, but when it was successful, that was great.
I landed several O.H.K.O.s and one Flying Warlock Punch. As I thought, having a Cancellable O.H.K.O. still feels overpowered.
Thoughts:
- I'm going to try to make Version III, since it doesn't seem so complex.
- I need to use Minus 3.5 'Dorf as a base for this project.
- First thing to figure out is how to make Side Taunt switch to an alternate mode.
- What kind of visual & audio effects should this taunt have?
- Can Side Taunt appear differently going into Mode 2 VS exiting Mode 2?
- All I have to do for Cancellable Warlock Punch is reduce its damage and knockback to vBrawl levels, and...
- Make the grounded Cancel window open the minimum number of frames later to allow a foe barely enough time to grab 'Dorf after sidestepping a Cancellable Warlock Punch.
- Enhance the VFX & SFX of O.H.K.O. Warlock Punch somehow? Bigger flames? More screen shake? Different SFX?
- For Flying O.H.K.O., make it either...
A.) Cancellable into walljump or anything / a jump
(ON-HIT ONLY)
B.) Not Cancellable at all, but increase hitbox duration a little
- Either way, make it so 'Dorf can just barely make it back to the ledge after a Flying O.H.K.O. attempt? I don't like guaranteed suicide moves unless you get a guaranteed K.O. or deal lots of damage...
- Landing a Cancellable Flying W.P. should feel great. Landing a O.H.K.O. Flying W.P. should feel AWESOME, but be very risky.
Comments and feedback appreciated.
Now I need to find some good PSA tutorials...