I'm complaining about it because the next version is supposed to be the
final version. This is not the time to make seemingly superfluous changes. I don't think the character needs the nerf, as minor as it sounds.
Beyond that, he can
fly. And do whatever
this is. Note that if Fox flies through a spring with a reflector out, it's
his hitbox now. Forever. In my opinion, there is nothing wrong with that! (He can also do this with stealth rocks, arrows, icebergs, and more. )
I feel like people are too quick to nerf things that sound better on paper than they truly are. I don't mind when my roommate steals my spring hitbox because I can just
not run into it. I have to work around it, but he had to make the effort to 'put it' there, just as I did to spawn it.
I wish every character could be as fun to play (as or against) as Fox. Some are pretty close, some are getting there, and a few need a lot of help. Zelda has a rather one-dimensional game plan, since she can't protect her diagonals well enough to ever want to approach. Ice Climbers have the technical fun of desyncs, but can never keep both characters together to do them in a world of massive hitboxes and hitstun. (Especially since Nana has
terrible mitigation skills.) I don't even know what Kirby brings to the table that nobody else does better. Bowser takes forever to die, but is literally a punching bag for Pichu, Fox, Meta Knight, Sonic, Pikachu, or any other character that can get up in his grill and stay there for 250%.
Can we focus on making the weaker or less exciting characters better? It feels like almost every suggestion I've been reading on here lately has been a nerf to a character that is actually fun to play.
On that note, who plays Kirby and why do you do it? Nobody I know considers the character good. One guy plays him occasionally because he's a huge Kirby fan, but even he has switched to Meta Knight and Dedede so that he can win sometimes. What does that character need to thrive in this game?