Thor
Well-Known Member
It makes them more of a choice than an obligation. Setting up between stocks is too free to protect the ledge, which is not something anyone should be able to do. Setting one up on the ledge while someone is off stage makes it part of his edge guarding tools, and it becomes a choice of committing to the chase or setting up for their return, making them very valuable no matter the situation. Besides, no character can just stay off stage for 15 seconds to wait out the timer and be able to safely recover.
*emphasis above is mine*
... nerf Snake?
If they recover onstage or sweetspot around the arrows, it moots the point... the arrows can usually be avoided, it just makes their job trickier and helps limit a few options.
On the subject of timers on active hitboxes, why do Toon Link's arrows last 15 seconds while Sonic's spring lasts forever [if it's bouncing]? Could a timer be put in place on that if Tink's timer is there to stay?