This means that Lucario is literally useless in the fight. Shielding out of walk with get you dash grabbed in a hurry. We all know Zard has good throws, so that could be game for Lucario, not to mention shielding ES and grabbing. There are many things that someone like Zard could do to KO him around 80 every time. If the problem was only Zard vs Lucario specific then it wouldn't be a problem though would it? Zard can use the same tools against everyone and win with relative ease. It doesn't take any training, and it doesn't take any skill to pull off consistently. If a character can't win without abusing specific moves then that character doesn't work properly.
... No it won't. Unless you do it every time, at which point, yes and you suck.
I don't know how many times I've shielded while walking towards a dashing opponent and shielded an upsmash (or dash attack) which is then shieldgrab city (or drop shield ES or AS, whatever), and follow up from there. If you suspect dash grab, you can OoS dair or fair or something. Just sitting in shield every time hurts you, but that's not what happens every time.
... I really wish I had Wi-Fi - no one here can play Charizard at all and I'm curious what yours looks like.
EDIT: As far as marketing Minus goes, recommend to friends, if you have it and go to other tournaments bring it (I REALLY NEED MINE), we could also make three (or I guess 4) radical change to Minus in order to make it far more appealing to players of other games, but that would not sit well with much, if any, of the current fanbase.
For those curious, these are the changes I think would work:
1) Implement some form of crouch-cancelling
2) Implement Fox-style airdodge for all
3) Change ledges - at least vastly reduce the sweetspot size (ala Smash 4), or maybe even remove sweetspotting from underneath. Also increase it to 30 invincibility frames on the ledge while you are stuck on the ledge for 17 (or so) frames. We may also have to adjust the priority of some recoveries, most notably Falco's and Dedede's.
[4) Remake Fox and adjust others for this new environment, and 5) start selling the mod differently, including that it possess "automatic L-cancelling", AND 6) find some people to play test and note that we always love more play testers. We may also need 7) increased shieldstun/less lag on certain moves, like Fox dair (both), Falcon's knee (shieldstun), Ganondorf dair (shieldstun), and Falco/Fox ftilt (endlag) - may have to increase shielddrop lag too].
In other words, we could just sell it as a more chaotic but incredibly fast version of Melee [and in doing so also sell our souls, but who cares? It's FOR SCIENCE!].
Whether or not we do that, I don't think increasing the fanbase is exactly easy, since it has a stigma associated with it... We probably have to change the name and be very careful about how the mod is explained, regardless of whether we try to Melee-ify the mod:
*deep voice*
"After playing a lot of Brawl, many were unsatisfied...and we sought to improve it without making everyone fall like rocks. We wanted combos, so we removed hitstun canceeling and added even more hitstun after that. We were tired of MK gimping everyone, so we buffed recoveries. But we were tired of no edgeguarding, so we buffed everyone else's edgeguarding. Then with edgeguarding being rather safe, if not terribly easy, we buffed onstage play to promote onstage play. And to do that we needed safer, stronger aerials and to get in most needed better approaches. Then with all that we realized KO moves were unnecessary at 200% after a combo, so we buffed KO moves. Then KOing was way too easy so many characters became even heavier and fall faster.
Now the characters have improved beyond most people's wildest dreams, pushing themselves as far as possible to keep up with each other. You will see crazy combos. You will see insane recoveries and ridiculous gimps. You will see incredibly early KOs and ridiculous survival from great DI. You will see comebacks that would seem possible only in 64 and from X-Factor-3-5-meter-Vergil. And you will see arguably the greatest Brawl mod ever created.
This... is Brawl Maximum."
Or something like that. Personally I don't support Melee-fication but do support re-packaging the mod (and renaming it) in order to try to clear away false notions about it and start fresh (since it was originally billed as "crazy" instead of "competitive" which is NOT how we would make a mod grow beyond people who just have fun with it, like much of the people here [rightfully] do).