As Falcon's most powerful move, I believe that knee should have the highest landing lag. It can also be true combo'd into out of a lot of stuff, making it the end all Falcon attack. I can tone down landing lag a bit, but this move kills earlier than Link's dair. Given that Link is slow in the air, he puts himself at more risk in using it. Falcon is hella maneuverable and capable of getting out of the way if he misses a knee. Part of my reasoning for increasing the endlag was to make the move harder to chain with shorthopped knees, because 0 to deaths aren't cool and I plan to remove all of them.
Knees don't chain unless one's DI is bad [coming from a guy who's been double knee'd too many times, in Melee, PM, and Minus <_<]. Also you really can't "remove" zero-deaths - Falcon would still technically have Falcon Kick -> usmash (or dair -> usmash) -> uair -> fair -> Fast Falcon Punch off the side, for instance, unless you reduced hitstun to where that's not possible, and Falco will still have fair -> fair -> fair from the ledge [I'd honestly like to see his fair become his nair and his nair become Falco Melee nair, but that might be more broken than current fair is, since current fair is broken in a lot of stupid ways but very bad outside of those situations, making it something that either chains someone way offstage or something that just sucks. My swap would improve his neutral but remove the stupidity of that zero-death.] Zero-deaths have been in every smash game so far [though in Smash 4 they require a few reads to set up the lethal offstage dair - ex Falcon dthrow uair uair uair dair], and I doubt you'll remove them.
If you're trying to remove "Standard" zero-deaths, I'd hope you've addressed DK's aerials [I don't remember if you have], those things can easily KO Fox from a single grab.
If half of minus falcon's fun comes from his fair, then he's not a well crafted character. Also, I wouldn't call the nerfing overzealous. Eventually, I'd like everyone to feel powerful, but removing one trick ponies is a must. I stand for balance, and I will achieve it. Not perfect balance because that isn't possible, but I'll be at least 20% more balanced than Minus for sure. When I hit that level, the power can rise again, but not in the areas that it's been seen.
Minus is too safe. This is for everyone to know. Kill moves shouldn't be safe on shield unless they have reason to be. Fast, powerful, and easy to land should not also be safe.
He said stringing aerials, not knees.
Grabs are safe on shield - you removing kill throws? And are you changing how Warlock Punch works??? Also, Yoshi's usmash is stupidly safe on shield, fix that then [I faced BC and almost lost to his Yoshi that was intentionally only using usmash, and it wasn't for me not trying, it's literally just the interruptible frames + shieldstun on that move are dumb, combined with the fact that at low percents it chains into itself two or three or more times on fastfallers].
By what percentage is Minus unbalanced? 73%?
Knee is easy to land? You mean a move with high startup, low priority [it loses to Falco's dair], and one you must sweetspot? I guess Falco's dair is going down the drain, since it's low startup, high power, and easier to land than the knee. Also RIP Pikachu's bair, Fox's shine, and Falcon Kick [though removing the JC except on hit would do the trick for Falco Kick].
Minus is "safe" because the punish game is unreal - at this point Minus is "It's very hard to get in, but about as rewarding as Brawl ICs landing a grab." This post frankly doesn't make much sense to me, because what you're doing is hardly Minus at all - Falcon's knee is strong because it's slow, low priority [any aerial beats it out during startup and good placement of nearly every nair straight up beats it, and you can trade with tons of other moves], and because Falcon sucks offstage and gets combo'd hard. DK's fair is the same way [though he's better offstage in my opinion and his fair trades a tad bit of startup for better priority, that is, more favorable hitbox placement].