Let's stop beating around the bush. If you have zero intention of rebalancing Yoshi no matter what is said or shown, just say it outright so that we don't waste our time with BS arguments like "our players aren't skilled enough", or "I don't play as or against X character at all, BUT HERES MY OPINION ANYWAY".
Honestly. Falcon knee chains aren't a problem to you guys. Zelda having half the stage covered in totally safe and highly damaging disjointed hitboxes isn't a problem. ROB's sideB cancels have survived how many builds now. Oh, but YOSHI is the one we have to watch out for. One more buff and he's OP. And then while giving us BS about balance, you give Ike how many additional powerful options out of NSM at the request of nobody at all? Laughable.
38 days, boys.
No one said we had no intention of rebalancing Yoshi. The problem here is that nothing you said warrants any action to be taken on him. You haven't played a troublesome Yoshi as you've clearly stated. Everything that has been said have been pointless random suggestions that can't even be taken into consideration as they are possibly some of the most foolish suggestions to be mentioned in history since I joined the BR and heard about "Composite Link." You aren't an amazing player from what I've seen Power, I am yet to be convinced that you're on my level of play from what I've seen when I went against you. I'm not calling you bad, but it takes more than a few people who don't play as or against someone to say that they need improvements. Giving someone something such as a mobility tool or approach option is by far the most delicate of all additions, as they are completely game changing. Look at 3.5 Roy and 3.Q Roy. The difference is pretty clear with his survivability and options all around being better once he received the air dash, feel free to correct me if I'm wrong.
I don't know who told you that falcon knee chains weren't a problem, I didn't even know the knee could chain into itself until recently because I have a surprising lack of Falcon experience and he's also one of my worst to play characters. I don't think Falcon's knee chain is on the list of high priority toxins to Minus though. Nor is Zelda being able to use her ranged hitboxes to teleport. Zelda's ranged hitboxes aren't nearly as powerful as attacks from the other mid to heavy hitters in damage or knockback. She may have too much pressure, and possibly too much safety, but you and I both know that her tilts are very laggy and punishable. Zelda's ability to function at range isn't an issue. It's the fact that she does close to equally well when the opponent gets in. We have much bigger issues, whether things are too good or too bad. That is what we want to hear. Not the consistent bitching and moaning about how no one ever even tries to consider your feedback because we do things that the community doesn't expect. No one is saying one buff will break Yoshi, we're saying that one of the wrong buffs will break him. How is that hard to see? You could say that one buff wouldn't break Link, but I guarantee it that if we gave Link 10 frames of endlag on every attack, and buffed his arrow charge and draw speed to 5x faster he would be broken. Do you understand what I'm getting at here or is there some lack of comprehension due to me using an example that isn't the exact same as what you were implying?
Let's talk about Ike for a second, because you weren't even here long enough to start talking shit about him. Ike was being worked on for a very long time, trying to find ways to complete NSM. This was actually requested, and if you checked the Ike threads you would know that, but you don't seem like the type to go out of your way for information what with your arrogant disposition and know-it-all mentality. Originally Ike only had a counter for NS mode that changed. Eventually I tweaked him to have a more noticeable amount of changes when in NS mode so that he would be more fun to fight as and harder to shut down. As you know, Ike is dominated by projectiles, speedsters, and people with a good enough air game. If anything should warrant complaints, it would be the wind on his fair and side smash, as those can score KO's far below kill percents. So I kept working to complete him in a way that would be fun, and minusy. Whether or not it fits in is decided by the players which for people who like Ike I've heard no complaints. Others have only stated that it doesn't fit. So tell me this, Razing Eruption... How can you abuse it? You dash across the stage and blow things up for what.. 40ish percent? How is that different from a PK fire to down throw combo with Ness? Because it KOs around 60ish? How is that different than a wall of pain or gimp with Kirby? Everyone already knows that Flourish is nothing too broken. It's much more punishable than slow counter eruption. So that leaves Aetherial Eruption. It doesn't KO til nearly 100, and it hurts Ike enough to the point where his 4% heal does nothing for him. I took into account the safety and likelihood of landing the move when making it function. If you get caught by Aether all the time I guess it's a problem, but the outcome of you getting caught in it and combod on landing is no different than the outcome of you getting caught in it and Ike erupting. Except Ike takes damage and if you try to block the final hit with a weak shield he might destroy it.
The only thing that's laughable here is how much you think you know and how insulting you treat people who should be regarded as your peers. Let's see you make the judgement calls. Make a thread dedicated to your infallible opinion on a perfect vision of the roster. If it's good enough I'll even PSA it for you so you can test it out yourself.