Rip Jiggth2) Doesn't have a major transformation. Transformations like Sheik/Zelda are a nightmare on every level to implement and on top of that aren't actually useful gameplay mechanics when they are implemented.
Rip Jiggth2) Doesn't have a major transformation. Transformations like Sheik/Zelda are a nightmare on every level to implement and on top of that aren't actually useful gameplay mechanics when they are implemented.
Fixed.I was thinking a port of that Project M Cole MacGrath would be awesome. That and Cole MacGrath. Oh, and that Cole MacGrath PSA.
One of them anyway.Hes also Greatest_Aether's biggest obsession.
a-thank ya that's very nice of you@justadood It is awesome that you put that all together. (I'm WAAAAAAY to lazy )
same here takes a lot of effort to actually write movesets... which is why the only ones I actually wrote don't have specifics like tilt attacks, just what abilities from their games could inspire special moves and/or styles to play.I just don't have enough knowledge on the characters to help any, and my imagination is about on par with rocks.
-1) Doopliss is just a boss from paper mario thousand year door who came back a few times xPI really like the Paper Mario and Young Link, mostly cause I'm familiar with them. (No idea who Dooplis is) Really, the only characters I can think of without blatantly ripping off someone are Master Chief, The Arbiter, CODSoldier, Genesect, and other similarly boring characters. Sorry, but I'm not much help in the custom characters department.
ha! x3 he definitely is, but he wrote a nice moveset that i think could work out with some tweaking... not drug abuse, i mean editing... not photoshop, i mean fixing... not neutering, i mean making better and more convenient to try to put into the gamePlus I was really just making a joke about Aether's obsession with Cold MaCape.
3) All of the complicated properties/physics/projectiles of the fighter's moves are already implemented in a different form in a single other champion (that also has a brawlex module). We can't add new projectiles. Nobody can add new projectiles. The closest we can get is make hitbox/gfx that aren't anywhere near the character and spawn items that pretend (very badly) to be new projectiles. While a character with 10 projectiles sounds awesome, it also wont be possible for probably 2-3 years if it's ever possible. Wonky physics and other properties we're better at and we can at least get close enough that people wont immediately notice how awful this all looks, but they're still very difficult so it's better if the fighter doesn't do anything complicated that the fighter they're cloning can't already do in some shape or form.
Actually, porting articles has been done. I beieve i was Pikazz? I don't know, but I remember him creating a Mario who threw ROB lasers.
omfg xD hahaha, i could barely hold it together after reading that he could already throw lasers, i think you need to calm down gold! xDNow all we need is a Mario that can throw ROBs