Bashdemears
Jiggs2stronk
...You run the risk of her becoming fthrow the character.
She isn;t already? :O
...You run the risk of her becoming fthrow the character.
Speaking of throws, what can Ike's fThrow do besides be abusive against walls? I don't really grab much besides for his uThrow.
Bent, not everything in the game should be useful. It should be situational. It adds dversity. if you make everything useful in at least 1 situation your SPOON FEEDING the players of the game. What makes smash so great is that combo's are made on the fly, things are figured out and applied in the situation as they see fit. Not DESIGNED to be that way.
I'd support having the cancel returned.I want Warlock Punch to have zero endlag in the air.
I still want the cancel as a whole (the move is still ridiculously useless offline and only good online for pure trolling because mild lag can screw people - @Greatest_Aether can attest to that) but just an aerial no endlag so he can go offstage in the most disrespectful way possible would be sweet. Yeah I know if you hit it cancels, but it shouldn't be a suicide-oh-wait-only-you-die, because that's what side+B does already. [Also I'm not saying cancel on Gandouken - use that offstage, you die, I think that's totally fair.]
------
Also can Falco get slow lasers back? They are more fun. @Pin Clock if not, can I get a reason why? They don't fix uthrow/bthrow (more below on that), which I believe was one rationale for speeding them up.
------
I also think Peach's fthrow should be a little less harsh, but extend the grab as LB said. I've said this elsewhere, but remove the "This is FUN!" on fthrow, speed it up even w/out it (to make DI slightly hard if you aren't ready), make DI do more against it [raise angle?] (and maybe remove a tiny bit of the KBG), and then add the "This is FUN!" to dthrow (and make dthrow set up for combos if it doesn't.) Seeing Peach yell "This is FUN!" before butt-slamming someone I think would be hilarious and Minusy [and if dthrow doesn't combo, well, now it does!].
Falco's bthrow can have all the lasers avoided by DIing down and you can still SDI out of the lasers of bthrow somewhat easily to avoid followups. I dunno how to fix it though... maybe the bthrow does all the damage and the lasers do no damage but induce hitstun (For followups on bad DI)?
Uthrow still sucks hard [faster lasers don't fix the issue]. But someone explained why that's really hard to fix so yah. However if you edited bthrow like I suggested, that would fix part of uthrow's problem - DI frees one from all laser damage [although the positional advantage of uthrow isn't as good for Falco as the advantage of bthrow, fthrow, or dthrow - it may be the worst throw in Minus].
Flourish should have zero SDI multiplier or something - I've SDI'd out and punished Ike for using Flourish - that's dumb.
Not sure of other moves that need fixing, but if I think of any I'll post here.
In regards to earlier posts...
Fast Falcon Punch having any sort of I-frames is just dumb. No. But I would love grab immunity + super armor on the punch INSTEAD OF invincibility that can be grabbed (because landing two hits and getting RR'd out of it by Bowser is just dumb).
Throw them offstage and edgeguard [i.e. positional advantage]. Maybe set up for a razing eruption if you can throw them near the edge and they don't tech and you read the missed tech?
This is just plain dumb. If a move isn't useful in at least one situation, it's useful in no situations, and therefore terrible [and no, the situation of trolling doesn't count]. Gandouken is useful so neutral+b does pass the test, but telling someone "We're gonna make a useless move, make it useful!" is just moronic, since if the move isn't useful in a situation, it could just be removed entirely and the character would be no worse off [which is anti-Minus, but also just anti-good character building, since you automatically just gave one character fewer tools than a good character, like ROB and/or Falcon]. Moves CAN be redundant or highly situational (in Melee, every move on Falco was useful, though ftilt and fair weren't useful often and for Fox, dthrow often did the same thing as uthrow, where you had to pick between a tech chase and hoping they couldn't SDI), but if a move literally doesn't serve a purpose, it just shouldn't be there [ignoring ultrataunts here, as Luigi's is amazing].
Now I'm not saying design stuff to be for a certain situation and "spoon-feed" players or whatever, but if a move has no use whatsoever, and players can't find one for it, it needs to be revamped. Ganondorf Neutral+b is a grounded projectile, and I [and Bent] stated I [we] want more from it, though that doesn't mean it NEEDS more. But c'mon, it's Minus and it'd be fun...
Sorry to go way back but parts of this thread bugged me before and it just got re-bumped so I dropped this here.
Kien's build increased Peach's standing grab range slightly so she can shield grab punish a little easier. Since I'm pretty sure this is the build in 4.0 (Kien has hinted heavily at this) I really dont have any problems with her grab the way it is.
Let's hope Marth and Roy get theirs.[ignoring ultrataunts here, as Luigi's is amazing]
Why in the world would Kirby need more KO love? His uthrow is reliable, as are all of his smashes, not to mention the hammer, his aerial walls against offstage opponents, and his kirbycide. He seems far from lacking.
Kirby is far from lacking in KO power.
I like peach's fthrow with its SFX.
I don't care for the return of warlock punch cancel in the air. Not really opposed or against it.
I can see why you would think what Sammi said sounds dumb but it makes a lot more sense. It is more fun to try and find a use for a move that didn't seem like it had a use. Smash 4 had a lot of moves that felt useless and that found uses later. It made the game a whole lot better.
I don't mind it there, but I think it would be funnier on dthrow, and it means that fthrow has this demonic angle, and when you know you're going to die, her doing that is annoying (As compared to Ness and Kirby, who just get rid of you when they kill you). I think her grab is also stronger than theirs (Kirby's maybe, Ness's I'm nearly positive unless that was buffed a ton).
Are you saying Ness has bad throws?stuff about Ness' throws
Yes.Let's just replace all of Peach's sfx with This is fun.
Are you saying Ness has bad throws?
Let's just replace all of Peach's sfx with This is fun. Everybody wins.
Is Peach's fthrow really stronger than Kirby's uthrow? Kirby's uthrow kills more reliably for me because DI doesn't affect it nearly as much. Then again, I'm not always thrown by Peach near the end of a stage, so I just might not remember that many of my deaths.
it's annoying to see the SFX
I see where thor is coming from when he talks about the throw stalling but would you say the same about the pause falcon takes when he grabs someone during falcon dive to say show me your moves? I kinda like how that happens falcon, so I like it that peach has it too.
Need more big dumb gimmicks. For everyone.
*Drops the mike for the 48th time*
In all seriousness business, when Bent suggested an invincible punch, and Pin said it was would be too broken, I had a bit of an ironic laugh. I want Smash DBZ. I want to go into the patch notes and first thing I see is Mario's neutral B hold move hit like a bomb-omb. Bam, status quo fulfilled. Hes broken . Give him accessible mushrooms and metal caps(oh wait) and call it a day. Buuuuut maybe thats why I'm not a dev. Heheheh.(But yeah, I really do want all moves to basically explode)
Someone ban that man!
Huuuuuh? Did I hear something? Why yes, my ideas are incredible. Thank you.
Ike's Eruption when not in No Sympathy Mode is good for...
To be honest, I STILL think Peach fthrow is too strong even with her stubby grab range...
I think Kirby needs a little love in the KO department