Ideally, I think every move in a character's moveset should be useful in some way, enough so that each move is the best option to use in at least one scenario. However, this is not the case; there are currently a good many moves that are always outclassed by other moves, or have too much risk and too little reward to be worth using. The purpose of this thread is to discuss those sad moves, and try to think of ways to improve them. I'll start with my mains... Captain Falcon: As you might expect, all of the Captain's moves are worth Showing. D-Tilt is the least useful, but it's not bad. The only move of Falcon's that people didn't like was the Rapid Jab AAA combo, and it was removed. The only change I'd like to see added to Falcon is invincibility on his Instant Falcon Punch. Ganondorf: For me, Warlock Punch lost a lot of its appeal when its cancel was removed. Flying Warlock Punches and Flying Gandoukens are almost always guaranteed suicide moves now. I'm working on making Warlock Punch useful and fun again... Zelda: Ranged D-Tilt is outclassed by Zelda's other ranged moves. Both ranged D-Tilt and ranged Dash Attack need Buffing or re-working in my opinion; they were Nerfed too hard in Minus 3.5. Ike: No Sympathy Mode (especially Flourish) needs work, and Kienamaru is on it. He's going to make regular Counter available in N.S.M.. I think Eruption should exist separately from N.S.M. as well, and be storable once again. Lastly, I believe N.S.M. should be a choice, not an automatic thing. I'll post more as I think of them. Now, what moves do you think need Buffing or re-working?