PermaVermin
Infinite Loser / Rodent
There's yer problem right there.attack patterns
There's yer problem right there.attack patterns
So I've been told. Though perhaps what I said and what I mean to say came off wrong. @.@; When I say attack patterns, I'm talking about how her attacks appear. Like, with her F-smash, how you can tilt it and whatnot, the arc/range of her tilts isn't all that game-ruining (I hesitate to say "game breaking" because tis what the Brawl Minus does). It can extend one and a half, two characters high in that arc, but you dodge around that and there's that whole nice space between her and her hitbox. :xThere's yer problem right there.
I suppose, but a lot of her attacks other than her f-tilts reach into there, and even then those take a decent while to wind-up. And even her jab doesn't reach that far. Marth's sword reaches past her jab and hits right at his sweetspot, which hits her weak point for massive damage, and then combo her out into oblivion. If you want to talk about dozens of options for attacks and whatnot once you get past a certain point, how about Lucario with his increased damage output, increased Double-Team/Counter attack speed, increased Aura Sphere that gives him a safe haven while also damaging him to increase its size, increased Extremespeed distance, and increased Force Palm distance/CloseCombat effectiveness?The problem is that you get past the outer layer of hitboxes and you get really into the Zelda Zone, opening up dozens of options for attacks on you as it gets even harder to move forward. Making one right read isn't enough, you need several.
Right. I did, I suppose. I could mention the current Kirby build and how he chains into his f-throws, Link with his sword that has a sweet spot everywhere that up KO with tilts at 80% as well as his projectiles, or Jiggs with her f-air that leads all but the best jumpers to their deaths, but that's a different subject (well, same subject, different sub-subjects). But seriously, damn those guys.No one's going to argue that Lucario isn't stupid good even after several nerfs.
Also you're forgetting SH BAir
Ok really tho
You get very little from baiting out any hitboxes (endlag on SH Fair/Bair? pls), and just because you know where they are doesn't mean you can know which she's going to throw out. They're all very quick and hard to predict against a good Zelda. And this 45 degree angle stuff is silly because it's not like she can't read your jump in from a mile away and SH back and BAir/FAir you. Or Nair you.. or whatever she decides to do.
Her effective range is frankly ridiculous. And she doesn't have to try to keep you out, she's contempt with just pressuring you from a distance, often forcing the opponent to back off in some situations to leave her effective range. Essentially, she can go in while simultaneously keeping you out.
She can easily bait and punish bad defensive reads (Rolls, Spotdodges, Airdodges, Shields even) from almost any distance, of which you have to make several of while approaching. You should only get an opening if the Zelda player makes a mistake, and for every opportunity you get to get a hit on Zelda she should have had several more opportunities to get a hit on you. As previously stated, she's not shy in the damage or KO potential departments, so that's ludicrous.
She's not that hard to pick up and easily shuts down a vast number of the cast. We're talking some seriously unwinnable shit here with some characters while others have at best a really tough time. Characters like Fox, Lucario, Wolf (to an extent, his approach on her is far too predictable) etc. with an easy-in option are the only ones who can really give her trouble, I'd say Lucario beats her flat out even. However, if you're playing a set with someone and they have an okay pocket Zelda your options have slimmed significantly and you're forced to stick to characters who are safe options if the opponent counterpicks Zelda after your victory.
That's not fun. Even if you're the Zelda player.
Like I said earlier, I'm not calling for nerfs in the slightest. (If anything, I'd like to see her stupidest MUs just evened out) But arguing that she's not one of the top characters is just silly to me. But I guess that's just like my opinion, man.
Bowser's main tools are all grounded so he has to eat all of zelda's shit on the way in, the extendo hitboxes' damage is enough to break dash armor and any other armored moves result in too slow of an approach. Jumping at her is out of the question because your jumping approach options are super predictable and you'll get fucked.
Also you're twice the size of everyone else GG.
I remember matches where I'd eat anywhere from 80% to 120% just armoring shit (because I know where the ghost hitboxes are! wow gosh) to get in and she'd escape every time I ever even got close, exploiting the endlag of my armored moves. And back then I had Fire Breath as an option.
I'm not sure what you want characters with a more linear approach to do.. Do you expect them to just PS every one of Zelda's pokes until they're finally in?
I'm really, really over talking about this. Go figure this would turn into another Minus tier list thread style discussion where people with differing scenes/playstyles/opponents/experiences/tech etc in an incredibly small game all throw their opinions at each other. It's stupid and it'll never get anywhere.
Shhhhh, I like winning.Also Sonic is kind of 90% OP but we're not there yet, so it seems
Well, excuuuse me, princess!
In all seriousness...
3.Q Ike is a really good Minus build to pick. His NSM has no drawbacks, auto-activates, and unlocks a whole new set of options for him. Not to mention that the Razing Eruption kills at 30%.
Roy in general is better in 3.Q. His Blazer auto-snaps ledges, his side-b is now a TRUE recovery move, and now he can get amazing dair combos with aerial side-b and then kill you of the top with Blazer.
3. ...Not sure about this one. Is 3.0 the same as MAX 1.0? If it is, use Ness from that build. He had Bat Mode which gave him nearly an entirely new moveset to play with. And this was also before the fair nerfs.
Ultimately, it's all up to The Concept to decide which builds to include. There are people who play more Ike, Roy and Ness than me, but I'm just throwing out ideas.
"Princess"? Hahahaha. Funny.Well, excuuuse me, princess!
In all seriousness...
3.Q Ike is a really good Minus build to pick. His NSM has no drawbacks, auto-activates, and unlocks a whole new set of options for him. Not to mention that the Razing Eruption kills at 30%.
Roy in general is better in 3.Q. His Blazer auto-snaps ledges, his side-b is now a TRUE recovery move, and now he can get amazing dair combos with aerial side-b and then kill you of the top with Blazer.
3. ...Not sure about this one. Is 3.0 the same as MAX 1.0? If it is, use Ness from that build. He had Bat Mode which gave him nearly an entirely new moveset to play with. And this was also before the fair nerfs.
Ultimately, it's all up to The Concept to decide which builds to include. There are people who play more Ike, Roy and Ness than me, but I'm just throwing out ideas.
You know, I actually went back and tried 1.5 Luigi..... Nope. At least not imo. The tripping attack is funny and I wish I could code it back in, because it could be a really cool surprise attack. 3Q has more options and is simply the more OP build in my eyes.^ i thought 1.5 wario, luigi and wolf was the best