Don't really wanna take sides, but an observation;
If Sonic's Dair is so good, then why aren't we seeing more good Sonic players? (Or higher-placing Sonics in our small community?)
Because Sonic is hard to play, and we also don't exactly have a plethora of people play the game. As I've said before, I have very little interest in playing Sonic, and neither do others.
That's like saying "If Falco is so good, then why aren't we seeing more good Falco players?" There's me [sort of], owo, and you can count Gold_TSG [but I think his Falco is good because his fundamentals are good, not because he's actually good with Falco, if that makes sense - though his Falco is far from shabby or anything]. But are people trying to nerf Reflector and figure out how else to nerf Falco? Yes. Why? Because people think it's broken as is, even though there are not a plethora of good Falcos.
Nothing would be so bad about reducing the hitstun a small amount, enough so that the move doesn't kill on its own I suppose. Otherwise, I still say it's fine.
Replays would also be appreciated.
Also, I haven't seen one player that consistently stage techs or even regular techs. Techs are missed all the time by the most skilled players in even melee, so that really doesn't hold.
I would love to see RPs on Bent's test data, but whatever.
I consistently regular tech offline, and you can watch countless videos of PPMD, M2K, Armada, Mango, or Hbox, and find rather few missed techs on their end - teching, especially just from tumble, is easy [online it's tricky, I'll give you that].
I will now link you to a "YOU MUST RECOVER!" video that shows techs - and also if you've ever seen Ken vs PC Chris 3 (Arguably the best game of Melee ever recorded), you will see at 3:38 that Ken amazingly techs the platform off a uair - he somehow SDIs into the platform and techs it, which is obscenely skilled.
Players DO miss techs sometimes [not frequently if they practice, as I've said], but go watch Axe fight Armada - he gets at least like 3 techs where he CCs, SDIs down, and techs to survive - it's crazy. Also, I know Doq and I almost never fail to tech Falcon hug - it takes some quick reaction time but if you KNOW they're going for the stage spike like with Wario, it's really just about timing, because you can see it coming.
Links: [there is at two in the first match alone, and more throughout I think - now if only he'd won...]
[especially watch the bit less than a minute in with Puff and Link, and the part at about 5:20 - so many techs in relatively short succession]
ALSO, just noticed this from Sneak:
And we play our mates online too, which is another factor as well.
No, that's not messy design, it's uniqueness. Messy design is isn't crisp, smooth, or clean. It doesn't FEEL, ACT, or properly FUNCTION well. Vbrawl D3 had a really messy design because he was too extreme in his attributes. vbrawl MK has a messy design because he didn't have a proper weakness. Those are messy designs. Tweaks are key here because you're fixing a "splurge" on a character canvas (since making characters can be argued as a form of art). Examples of good, clean design are vbrawl diddly kong, marth, wario, melee marth, pikachu, fox, falco, shiek, etc...
No it's messy design, and bad design at that - if anyone "deserves" a spike, it's Falco, both as homage to Melee and because his combo game relies quite a bit on dair which can be cancelled out of, breaking his combos [nair can be SDI'd too much], but that would break [utterly and completely] Falco as a character in my opinion because double dair would gimp then pretty much everyone [currently need at least 3 from 0% even on Falcon from what I've seen/done, and those all must be sweetspotted]. And it's been said by Pin Clock that everything is supposed to be rather intuitive, which is why the turnips on Peach are colored - but Sonic has ZERO reason to have a spike [he doesn't even have one in vBrawl at last check], and it DOESN'T function well because that's not how Sonic rolls (hah hah I'm punny). If anyone got a spike, it would be Dorf, because his overwhelming powers break meteor cancel rules here, or else Marth's dair [Melee esque], or MAYBE Pikachu dair to make it more rewarding compared to Thunder, but that's it.
And Sonic dair DOESN'T ACT properly, because it's a meteor smash disguised as a spike. vBrawl D3 was fine if the dthrow wasn't dumb, and vBrawl MK had no weaknesses because hitstun coding error + best airdodge to abuse it.
I do just want a tweak - let it be meteor-cancellable properly, based on the meteor cancel window, not some weird spike properties it has.