Bent 00
Longtime Limit Breaker
Hypothesis: Sonic's D-Air is a One Hit K.O. in most situations offstage.
How I am testing this:
Training Mode at 1/4 Speed
Final Destination
Stand Target at left edge.
Target will always be at 0% damage whenever hit, unless otherwise noted.
Make Sonic use Up-B. At (or near) the apex of Sonic's jump, mash C-Stick Down until D-Air triggers.
For Experiment A (for "Air"), have Target intercept Sonic's D-Air by single-jumping into it.
For Experiment E (for "Edge"), have Target intercept Sonic's D-Air by walking off the edge and falling into it.
Result J (for "Jump"): Can Target survive the Spike by mashing Jump repeatedly?
Result S (for "Special"): Can Target survive the Spike by mashing Up-B repeatedly?
Notes:
1.) A Result of just "No" means that the Target could not do anything (besides D.I.) before getting K.O.ed., or the move is cut short by the blast zone.
2.) A Target who can't survive Sonic's D-Air offstage beside the ledge won't be able to survive if they are hit by it while holding onto the ledge, either.
Observations:
- Sonic's D-Air Spike OHKOs everyone I've tested it on at edge-level or below on FD. No one can survive it, even if they have 0% damage.
- Other Spiking moves are much easier to escape from. Sonic's D-Air inflicts a LOT of hitstun, several times more than other Spikes.
- At Sonic's single-jump height, he can survive a Wizard's Foot Spike with as much as 100% damage. If Ganondorf gets Sonic D-Air Spiked at 'Dorf's single-jump height, he will not survive if he has more than 3% damage.
- A Sonic with up to 47% damage can survive getting Wizkick Spiked at ledge level (or while he's holding the ledge) on FD. He can Spring right out of the hitstun. On the other hand, a Ganondorf at 0% damage cannot survive a ledge-level Sonic D-Air in any normal situation.
Conclusion:
Sonic's D-Air is VERY overpowered. At edge-level or below, it is a OHKO no matter how much damage the Target has, yet it has none of the drawbacks of such a deadly move. It's actually very easy to hit with, and if you miss somehow, you still have a second shot at a Spike via Sonic's Spring. It doesn't have a crazy amount of hitstun like D-Air does, but it works nearly as well.
Please Nerf Sonic's D-Air to a level comparable to the other Spikes in the game. It should not be a guaranteed KO anywhere NEAR low percents, considering how easy it is to use and how it has a Backup Spike.
How I am testing this:
Training Mode at 1/4 Speed
Final Destination
Stand Target at left edge.
Target will always be at 0% damage whenever hit, unless otherwise noted.
Make Sonic use Up-B. At (or near) the apex of Sonic's jump, mash C-Stick Down until D-Air triggers.
For Experiment A (for "Air"), have Target intercept Sonic's D-Air by single-jumping into it.
For Experiment E (for "Edge"), have Target intercept Sonic's D-Air by walking off the edge and falling into it.
Result J (for "Jump"): Can Target survive the Spike by mashing Jump repeatedly?
Result S (for "Special"): Can Target survive the Spike by mashing Up-B repeatedly?
Notes:
1.) A Result of just "No" means that the Target could not do anything (besides D.I.) before getting K.O.ed., or the move is cut short by the blast zone.
2.) A Target who can't survive Sonic's D-Air offstage beside the ledge won't be able to survive if they are hit by it while holding onto the ledge, either.
Bowser
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Captain Falcon
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Diddy Kong
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Donkey Kong
AJ: Yes (0-15% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Falco
AJ: Yes
AS: Yes
EJ: No
ES: No
Fox
AJ: Yes
AS: No
EJ: No
ES: No
Ganondorf
AJ: Yes (0-3% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Ice Climbers
AJ: Yes
AS: No
EJ: No
ES: No
Ike
AJ: No
AS: No
EJ: No
ES: No
King Dedede
AJ: Yes
AS: Yes
EJ: No
ES: No
Kirby
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Link
AJ: Yes (0-9% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Lucas
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Luigi
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Mario
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Marth
AJ: Yes (0-5% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Meta Knight
AJ: Yes
AS: Yes
EJ: No
ES: No
Mr. Game & Watch
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Ness
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Olimar
AJ: Yes
AS: No
EJ: No
ES: No
Peach
AJ: No (cannot reach ledge)
AS: No
EJ: No
ES: No
Pit
AJ: Yes
AS: Yes
EJ: No
ES: No
R.O.B.
AJ: Yes
AS: Yes
EJ: No
ES: No
Roy
AJ: Yes (0-4% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Samus
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Sheik
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Snake
AJ: Yes (0-1% only)
AS: No
EJ: No
ES: No
Sonic
AJ: Yes
AS: Yes
EJ: No
ES: No
Toon Link
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Wario
AJ: Yes
AS: No
EJ: No
ES: No
Wolf
AJ: No
AS: No
EJ: No
ES: No
Yoshi
AJ: Yes
AS: Yes (both Double Jumps required)
EJ: No
ES: No
Zelda
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Zero Suit Samus
AJ: Yes
AS: No
EJ: No
ES: No
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Captain Falcon
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Diddy Kong
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Donkey Kong
AJ: Yes (0-15% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Falco
AJ: Yes
AS: Yes
EJ: No
ES: No
Fox
AJ: Yes
AS: No
EJ: No
ES: No
Ganondorf
AJ: Yes (0-3% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Ice Climbers
AJ: Yes
AS: No
EJ: No
ES: No
Ike
AJ: No
AS: No
EJ: No
ES: No
King Dedede
AJ: Yes
AS: Yes
EJ: No
ES: No
Kirby
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Link
AJ: Yes (0-9% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Lucas
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Luigi
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Mario
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Marth
AJ: Yes (0-5% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Meta Knight
AJ: Yes
AS: Yes
EJ: No
ES: No
Mr. Game & Watch
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Ness
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Olimar
AJ: Yes
AS: No
EJ: No
ES: No
Peach
AJ: No (cannot reach ledge)
AS: No
EJ: No
ES: No
Pit
AJ: Yes
AS: Yes
EJ: No
ES: No
R.O.B.
AJ: Yes
AS: Yes
EJ: No
ES: No
Roy
AJ: Yes (0-4% only)
AS: No (cannot reach ledge)
EJ: No
ES: No
Samus
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Sheik
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Snake
AJ: Yes (0-1% only)
AS: No
EJ: No
ES: No
Sonic
AJ: Yes
AS: Yes
EJ: No
ES: No
Toon Link
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Wario
AJ: Yes
AS: No
EJ: No
ES: No
Wolf
AJ: No
AS: No
EJ: No
ES: No
Yoshi
AJ: Yes
AS: Yes (both Double Jumps required)
EJ: No
ES: No
Zelda
AJ: Yes
AS: No (cannot reach ledge)
EJ: No
ES: No
Zero Suit Samus
AJ: Yes
AS: No
EJ: No
ES: No
Observations:
- Sonic's D-Air Spike OHKOs everyone I've tested it on at edge-level or below on FD. No one can survive it, even if they have 0% damage.
- Other Spiking moves are much easier to escape from. Sonic's D-Air inflicts a LOT of hitstun, several times more than other Spikes.
- At Sonic's single-jump height, he can survive a Wizard's Foot Spike with as much as 100% damage. If Ganondorf gets Sonic D-Air Spiked at 'Dorf's single-jump height, he will not survive if he has more than 3% damage.
- A Sonic with up to 47% damage can survive getting Wizkick Spiked at ledge level (or while he's holding the ledge) on FD. He can Spring right out of the hitstun. On the other hand, a Ganondorf at 0% damage cannot survive a ledge-level Sonic D-Air in any normal situation.
Conclusion:
Sonic's D-Air is VERY overpowered. At edge-level or below, it is a OHKO no matter how much damage the Target has, yet it has none of the drawbacks of such a deadly move. It's actually very easy to hit with, and if you miss somehow, you still have a second shot at a Spike via Sonic's Spring. It doesn't have a crazy amount of hitstun like D-Air does, but it works nearly as well.
Please Nerf Sonic's D-Air to a level comparable to the other Spikes in the game. It should not be a guaranteed KO anywhere NEAR low percents, considering how easy it is to use and how it has a Backup Spike.
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