Costume Request For Samus
I would like Melee Samus Black Alt that would be kinda cool
I would like a Light Suit Alt for Samus as well
Dark Samus not the brown one but like the blueish one
And a PED Samus would be dope
Basically most of the alts from here
http://i.imgur.com/KRUD08P.png
I'm assuming you meant the
alternate-model Dark Samus and
Light Suit Samus, not some re-colors meant to look like them?
Okay, I can pinpoint exactly what needs to be changed about Toon Link and what would make him much, much better to play against: His boomerang. His boomerang is the best projectile in the game bar none. What it does is absolutely unacceptable. It's extremely safe, as there is little to no lag when it returns to Toon Links hand and comes out extremely quick without any lag. Not only that, but when it hits, it gives you the strongest punish possible. It has lots of hitstun, allowing for Toon Link to setup arrow traps in that time and gain lots of stage control, resetting neutral to be heavily in Toon Link's favor. It is a zero risk, extremely high reward move. It is extremely frustrating to get hit by, as getting hit by it loses all of the space you have to work so hard to get against Toon Link. Toon Link's normals are already really good, so even if you manage to get in against him, he can hit you out, or you get hit by his boomerang on the way back. Toon Link's boomerang gives him a broken version of a design that is already insanely good. It turns him into Sagat, but instead of only excelling at keeping people out, then struggling once they get in, Toon Link excels at keeping people out, then does a great job of getting them out once they get in. It doesn't make any sense. Toon Link's boomerang just makes it so unfun and frustrating to play against him.
I'm just going to shorten that to "Please Nerf Toon Link's Boomerang", since you didn't give any specific suggestions on how it should be Nerfed.
Aside from just Toon Link, I don't think any of the Zelda characters are well designed.
Link is just a worse version of Toon Link.
Zelda is ridiculously difficult to play correctly, but when played correctly, is insane. However, just to play her to be like that in any way requires an inhuman level of precision and planning.
Ganondorf is just straight up bad. He lacks any tools to compete in neutral, can only punish with 1 hit at a time, and is so slow without any way to get in. I honestly think he was better when he had the 4.0B Gandouken. He had a reliable way of edgeguarding.
As a Zelda main, I say that Zelda is fine. She's very fun to play as once you've mastered on-hit teleporting and her ranged hitboxes, and she's not that hard to learn -- I learned how to Zelda really well in a month or two. She does not need any Nerfs, because she's so fragile. People who complain about her just need to learn how to fight her: Approach Zelda from a ~45° angle, and learn where her invisible ranged hitboxes are relative to Zelda, constantly keeping them in mind to avoid or Shield them. The only change I'd like to
try out on Zelda is faster Grabs. Hers is one of (if not the) slowest Grab in the game. I wouldn't mind trading some Throw power for some Grab speed, if that's what it takes... Like with Ganondorf, what good is a strong move if it's too hard to land it?
Speaking of 'Dorf, I agree with you on everything except Dark Wave being better than Energy Ball (overall).
Energy Ball Pros:
It's more dangerous to get caught by. IIRC, Energy Ball does 8-48% damage.
Landing Energy Ball allows leads into easy (and deadly) follow-ups.
Its repeating hitboxes stay out longer than Dark Wave's hitboxes do.
It cannot be Spot-Dodged or Shielded.
It can be used offstage without suiciding.
It sticks to walls.
It's a GIANT FLAMING SUN OF DEATH
It takes up less space in PSA.
'Dorf can catch up to a thrown Energy Ball and run along with it, using it as a shield.
Energy Ball encourages foes to Jump over it, into a place where 'Dorf likes his foes to be: in the air in front of or above him.
Energy Ball introduces a stage hazard very briefly, which can be used to pressure and manipulate foes. More interesting gameplay.
Energy Ball Cons:
It can be reflected. Energy Ball against characters who can reflect is generally a bad idea.
It's slower then Dark Wave, making it easier to avoid.
It is easy for a low-damage foe to escape from, because the hitbox size was over-Nerfed (IMO).
It doesn't cover as much horizontal distance at once as Dark Wave does.
Stronger enemy projectiles will plow right through Energy Ball without stopping.
It's just a max-charge Super Scope shot, no fancy PSA here. But it works!
Using it will destroy any item in 'Dorf's hand. This will be fixed next version.
Dark Wave Pros:
It can not be reflected back against 'Dorf; Dark Wave flips on his Y axis, and 'Dorf flips around with it.
It can KO foes with high damage by itself (no follow-up necessary).
It deals all of its damage at once. No escaping with partial damage.
It can go through walls.
Stronger enemy projectiles tend to clang with Dark Wave rather than go through it.
Some say it is better at edge-guarding than Energy Ball is -- but I think they're about even in that department.
Dark Wave Cons:
It does less damage: 16% on ranged hitboxes and 32% on fist hitboxes, IIRC.
It deals a single hit with modest knockback and KBG. Energy Ball's follow-ups are much better.
It is easier to dodge than Energy Ball. Neither can be aimed, but 'Dorf can interact with Energy Ball. Dark Wave is "Fire and Forget".
Using it offstage is suicidal.
It does not line up with 'Dorf's arm properly, most noticeably when used offstage.
It looks like a wave of Grape Soda to some.
It takes up more space in PSA.
Dark Wave doesn't have interesting counterplay. You just avoid it or get hit in a second.
The main things 'Dorf needs (IMO) are more speed and a revamped Neutral B that is more useful. Energy Ball Gandouken is good, while the other half of the move is terrible (I know that's not changing officially, but it's true). Some are saying that 'Dorf needs more combo-oriented moves. I could see a "Tap/Hold" setup introduced for Neutral-Air (where Tap = fast combo move and Hold = Three-Kick on-hit combo ender), but other than that... Strong, single hits are just 'Dorf's thing. He really should have a reflector, a float, and a sword mode too, but those are more things that will probably never happen in official Minus. Hmm, perhaps his Forward-Throw could be made less powerful, and more of a combo move...? I think I'd probably like it if the angle it sends foes at would be a more consistent "straight ahead" angle, similar to Forward-Tilt ("Sparta Kick") but weaker.
That turned out kinda long... I think I'll cross-post that stretch about Ganondorf into the
4.0BC Ganondorf Feedback thread, and if anyone wants to talk about the Dark Lord further, let's continue in there (unless you have specific Requests for him).
I have little to say about Link, since I don't play as or against him much anymore. Kien played a mean Link back in the days of 3.Q -- I wonder if the Hero of Twilight has really sunk so far since then, or did everyone else just rise above him, leaving Link in the lower Tiers? I get that he's very weak against reflecting characters (his neutral game sucks without items, no?), and that he's sorely lacking a combo game... But other than that, Link seems... OK? What else is he missing?
If anyone thinks the discussion for a certain character will likely become long-winded, it may be a better idea to start (or continue into pre-existing) 4.0BC Character Feedback / Discussion threads. Like with those Wolf posts... Looks like I've got some reading to do.
If you want your Requests to get added to the main list faster, kindly post short, concise forms of them instead of (or in addition to) long paragraphs. Also, I'm seeing a major lack of supplemental information here -- if you could include stuff like pictures and download links for Costume Requests, and pictures or video of gameplay issues relevant to your Requests, that would make this easier for me.
UPDATE 2: PLEASE BE VERY SPECIFIC WITH YOUR REQUESTS, AND EXPLAIN THE REASONING BEHIND THEM.
INCLUDE A SHORT AND SIMPLE FORM OF YOUR REQUESTS THAT CAN BE USED AS POLL QUESTIONS IF NECESSARY.
SUPPLEMENTAL INFORMATION THAT HELPS DEMONSTRATE YOUR REQUESTS (SUCH AS LINKED PICTURES, VIDEOS, EXPLANATORY THREADS, ETC.) WILL HELP MAKE YOUR REQUESTS MORE CLEAR. INCLUDE SUCH INFO IF POSSIBLE!
Recommended Request Format
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Short Version of your Request that could be used as a Poll Title in question form.
For example: Move A should do X instead of Y / Should Move A do X instead of Y?
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Explanation of the logic behind your Request.
For example: Why you want Move A to do X instead of Y. Why should Move A be changed?
Is there a problem with it as-is? How would your solution help? Be very specific.
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Reference material like Pictures, Videos, Explanatory Threads, Etc.
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