Lucis Perficio
Radiant Hero of Blue Flames
None of my concerns being addressed is cool I guess :/
did..... i do something wrong? loading pokemon stadium did something wierd.... i got a pitch black backround... and the tree stage is all fall through. nothings a solid platform besides the bottom and the middle platforms.
Pin Clock said:Replaced collisions with special collisions so that enemies hit by the sweetspot go in the direction he is facing
I noticed that there are 3 codes listed here that are omitted from the 4.0b codeset:
All-Star Versus special mode flags clear
All-Star Versus Beta 9.8
All star VS: proper respawn
Were those for the same All-Star Versus mode that Project M has?
If so, can you add in the wrap-around blastzone codes too? Or are these not going to be added officially?
The issue will be investigated and hot patched in just a moment.i used the brawl minus portraits.
did..... i do something wrong? loading pokemon stadium did something wierd.... i got a pitch black backround... and the tree stage is all fall through. nothings a solid platform besides the bottom and the middle platforms.
...apperently the download didnt work properly for me... the game still crashes when i try to do two player home run contest... and i think pichu got messed up a bit... is there something i possibly did wrong in my download?
i just discovered a hilarious glitch XD
when you grab a thunderbolt when roy is in his final smash animation, he keeps the smash ball effect. but will be unable to use it. when a cpu roy is using it, he will spam that b button like no tomorrow X3
Hasn't been specifically tested for, so the fallspeed and gravity changes may or may not. They work by injecting custom code into sora_melee->ftParamCustomizeImpl[0][16] iirc. SSE may use a different submodule altogether.Do these changes work in the SSE?
did..... i do something wrong? loading pokemon stadium did something wierd.... i got a pitch black backround... and the tree stage is all fall through. nothings a solid platform besides the bottom and the middle platforms.
...apperently the download didnt work properly for me... the game still crashes when i try to do two player home run contest... and i think pichu got messed up a bit... is there something i possibly did wrong in my download?
Regarding Zard's fair, iirc, his sour spot only caused flinching, which in itself was rather irritating back when I used to fight anyone who enjoyed spamming it (considering its range and and large hitbox size). As such, it was never "useless," as it still racked up damage while halting the enemy (gotta love that low landing lag that lets you use it repeatedly).
Honestly the whole attack should have KB.
oh.... i see, could you recommend to me what folders to deleate all togeather that wont deleate my homebrew?Figured it out. You very likely replaced it over your 3.Q files when you should have done a clean install. 4.0b is not a patch over 3.Q, it is a replacement all together. Some module and stage files were deleted, so plopping 4.0b over 3.Q would result in some files that are not supposed to be there still remaining there.
delete Private and Codes, and then reapply the 4.0b files.oh.... i see, could you recommend to me what folders to deleate all togeather that wont deleate my homebrew?
Personally, I think Kirby should be doing what he's meant to do with his signature ability, rather than constantly coming up with ways to make it pointless to even have it at all. Copy is his gimmick, and nothing about it should make him not want to copy. Making the star shot "inescapable" from the removal of button presses is broken because of the distance it can shoot people, putting them offstage incredibly easily, which leave most characters in a very bad, gimpable position (which is made even worse with the new gravity/fall speed).
For this same reason, turning it into a spike is just plain broken, even more so than Minus should ever attempt again. Inhale by ledge, walk off, wait, spit, spike, recover easily because Kirby. Absolutely not.
They wanted to kill the man... so they did.Is it intended for Sonic's Boost to be uninterruptible during the first 20 frames? Boost-pivot-grab is proving impossible at short ranges.