Ike's counter still seems to have some holes in its intangibility.
Previously in 3.Q, would he counter C. Falcon's PAWNCH on the first hit, he'd avoid the 1st hit as it would activate the counter, and as he's attacking he would take the 3 last hits.
In the case of Marth, he would always counter the first hit and execute the attacking portion of his counter in a laggy manner due to C. Falcon being covered in transcendent hitboxes, but also being protected by the counter's intangibility.
In 4.0b, Ike's counter seems to have been fixed, activating more quickly overall, and now upon counterin the 1st hit of the PAWNCH, will execute a quick counter and avoid the next two hits using the intangibility frames, however by the time he's done, the final hit will be out and Ike will take that hit as well.
I'm just curious as to whether or not this is also intentional since it's been around since I've started playing Minus (version 3.3)