Thor
Well-Known Member
Jump cancelled grabs are definitely still a thing. You can't DACUS in Melee, but you can in Brawl, PM, and Minus. If you simply do an up smash while running, that's called a sliding up-smash. For some characters, like Charizard in Brawl (who has a great run speed) that's better than their DACUS. I've always done it with the z-up method you describe, and as far as I know it still works in Minus. Some timings might be wildly different if a character has a new dash attack.
On that note, has anyone successfully done a DACUS with Ganondorf's new extended dash? I'm not sure it's actually possible, but I have a feeling it would go crazy far, or at least a different distance from his regular dash attack.
No, jump-cancelled grabs do not exist in Brawl Minus. I am 100% positive of this [or else LB, BC, and others would hate my Falco a LOT more]. I asked about them earlier, and they aren't in because of JCable moves abusing it and the fact that you can crouch-cancel grab [duck during a running animation and hit z], although this doesn't help one do a standing grab out of an initial dash at all.
I can't do Minus DACUS consistently because c-stick down during a run leads to a dsmash, not a dash attack. Wish this would be reverted but I doubt it will.
Ganondorf can't DACUS in vBrawl, so unless you have video recordings of you doing it in Minus, he never had one in Minus and having a new dash attack wouldn't change that I don't think.
You should be able to jump from ledge to stage with Bowser; there are several characters who have a very difficult time jumping onto the stage from the ledge, but only Ganondorf is incapable of doing so (and that one of unintentional).
False. Ganondorf can jump onstage from the ledge by dropping, doing an immediate double jump uair, and holding in immediately after. It is a little tricky if you haven't practiced it, but this gets him onstage from the ledge with no landing lag. It's a Brawl AT that still works in Minus [unlike the flight of Ganon, which doesn't work anywhere near as well as it did in Brawl for some physics reasons I assume]. I do not remember the name of the technique, but Vermanubis uses it here: