Yeah you'd think one of those things would work absolutely, but when you need to think whether to grab, jump, or roll, it makes things difficult. Esp. if Zelda teleports BEHIND you. If I opt for the grab, she might go for more jabs. If I go for the roll, she could wait for me with a dsmash (if rolled to her side) or an fsmash (if I roll away). Go for the jump, and I may easily catch a lightning kick.
I don't think things should demand specific formulaic responses for them to be considered 'balanced' but that's just me.
We call them mind games and reading your opponent, as these are important to fighting any opponent. Consider their options, pick a counter option, and hope you picked right.
If you're playing serious, tournament-style games, ask for a neutral start. But this whole "Zelda has options when the game starts" shouldn't be an issue. Yes, she can theoretically cover all your options, but that's how the game works, similar to being tech-chased by Falcon. It's also quite difficult, especially for a slower character like Zelda.
That's your opinion. Personally someone having a free hit at the beginning of the game is really unpolished imo.
Also, I've literally attempted every option in the match-up as have others and the only times we managed to get out if spawning next to Zelda is if Zelda messes up her input.
Yes I'm sure you know I know about this concept.
I'm also sure you know that what I'm trying to get it at is that she shouldn't have a free hit at the beginning of a match in some stages or when playing with 3 or 4 players.
And I have reason to believe that this is only happening in certain stages with more than 2 people playing, thus making it FFA/Teams only, meaning you are putting yourself in this position by picking stages that put her on flat ground near you. You've been given solutions to this problem, and it's up to you to utilize them. She isdefinitely notlikely not going to be changed because of where she spawns on the stage at the start.
Isn't Roy's sweetspot supposed to include both the middle and the hilt of the sword, not just the middle? My memory isn't always the greatest, but that's what I recall in Melee, and the hilt is also a sweetspot in Smash 4.On another note, Roy's sweetspots seem needlessly large on some of his attacks. uSmash's second hit deals sweetspot damage and knockback at the very top/tip of the sword. Roy's sweetspot is supposed to be in the middle of his sword, not the tip nor the hilt as I recall, as that's Marth and Ike territory (though I don't think Ike sweetspots at the hilt anymore in Minus). I just think Roy shouldn't be dealing so much knockback with the tip of his sword.
If you aren't picking the stage every time, they are specifically counter picking to give themselves that advantage, which is part of the game itself. That isn't zelda's fault.
I should remind everyone this is the bug report thread.
Basically, the codes we're using fuck up Battlefield's music. Deleting having unlocked the music and never unlocking it again levels of fuck up. So there was a code used that always plays the Battlefield music at the same rates, which get's around the music being deleted. That's why it does that.I'm not sure if this has been found yet, but i found a bug relating to the "My Music" section of Brawl-.
In the My Music section, the music sliders for the Battlefield stage do not move at all. They only move very slightly forward and backward. However, they work for every other stage. I tested this in vanilla brawl and the sliders worked fine. Then when i rebooted brawl with brawl-, the same problem happened.
Video for proof:
Fourside is not an official stage in the current build of Brawl Minus.-The Fourside stage has a strange glitchy wall on the far right building in the center of it, which prevents players from just sprinting or walking on that bit from right to left. You have to jump over it. (Not sure if this is a stage my group added in or not, so it might not be an issue to report here)
Oh. Whoops. Ignore that, thenFourside is not an official stage in the current build of Brawl Minus.