Gold_TSG
Can't stop The Dorf Train.
While I haven't messed around with 4.0b Sonic personally, the fact that you're telling me it's now a meteor doesn't change the issue still. The problem remains that it still combos into spring, and any % above low will outright kill, cancel or no. How many characters can actually recover from that low? I can safely say that none of my main mains can. I can say that at least half the characters I could use cannot. Nobody with subpar vertical recovery will come back from that combo past roughly 20%, which is ridiculous no matter how you want to slice it. You don't even need to focus on the set up with his fthrow. Getting anyone offstage at any point puts them at risk from this combo, dodge or no. A smart Sonic won't just throw it out there if dodging is an option. They will bait the dodge, or they will wait until they try to recover, in which they cannot dodge anymore, making low recoveries impossible. Couple this with Sonic's ability to punish high recoveries just as well, and you have a gimping machine that will keep you off if he's good enough. Nobody is asking to butcher him, only to make this particular string of attacks less stupid.