It's pretty close to that with the cancels being changed to on-hit.
If that's the route you're taking, to be fair, you should make Link's Mortal Draw and 'Dorf's Warlock Punch shoot them forward, since Sonic's OHKO move shoots him downward. A moving hitbox is MUCH more likely to hit than a static one. The hitboxes of Mortal Draw and Warlock Punch should be extended as well, since the hitbox on Sonic's D-Air lasts for much longer than they do.
With these changes, Sonic will still have the best and most safe OHKO in the game. At least bring the other two OHKOs up to its level.
Seriously, though.
Why does Sonic's D-Air
have to send it's target in the same direction that Sonic is going? That's the reason why you don't want to change the angle, and the angle is what makes it function like a True Spike (foes can't act out of the stun until it's too late to recover).
I would think that changing the angle -- or even reverting it to vBrawl and adding some other buff to compensate if necessary -- would be better than leaving Sonic's D-Air a OHKO at ledge-level or below. OHKO moves are supposed to have long windups or charge times, or some other big drawback, while Sonic's D-Air comes out quick and has two chances to Spike/Meteor Smash/Whatever with Spring Cancel.
You seem to be blowing off how broken this move is for some reason, but this level of broken is toxic.
Gold said you would make it not a OHKO anymore:
You can stop now bent. We found out that Sonic's dair is actually a "true spike", in that you cannot meteor cancel it in any way, or even DI when hit. It will be fixed.
We don't want it to still guarantee kills with footstools/springs without much effort.
...so please do that, or make the other OHKOs shoot forward while their hitboxes are active, too, and extend their active hitbox time.
Or, if shooting forward is not an option, give the other two OHKOs buffs to make them as good as Sonic's D-Air. You could allow Link to move while Mortal Draw is primed. You could add a midair momentum pause to aerial Warlock Punch, just like Falcon Punch has (and maybe some upwards and/or forward momentum too)*. Just be
fair about it, is all I'm saying.
* It's
relevant,
don't taze me bro.
For the record, I don't expect you to Buff Mortal Draw or Warlock Punch in any way -- I made those suggestions so you can see how hypocritical it will be if you leave Sonic's D-Air as the vastly superior OHKO move it currently is, in comparison to the other two OHKO moves.
Sonic doesn't deserve special treatment. Nerf his D-Air as mercilessly as you treated Mortal Draw and Warlock Punch, or you're hypocrites. As long as the move remains a OHKO, it should be given the same level of drawbacks as other OHKO moves -- no, even more drawbacks, because it is so fast.
The easiest option here is just to make it not OHKO anymore. Which is what Gold said you would do.
EDIT:
Warned already.
Pin Clock said:
We don't know how many times we've said "We're not buffing/modifying Warlock Punch" further than we already have, and how many times we've kindly asked for you to stop bringing it up, and mentioning changing it while bringing up another move is still bringing it up.
You can't even "bring up" changing Warlock Punch, guys. Even if it is
RELEVANT to the topic at hand. It's officially
taboo.
Reference posts for why I thought it safe to mention changing Warlock Punch again:
The devs have no problem with Warlock Punch buff suggestions. [...]
There are legitimate times to discuss warlock punch [...]
You can't discuss Minus OHKO moves and
not mention Warlock Punch. Come on.