Baby_Sneak
Well-Known Member
yea, i did say that i wanted to be on like colbot, or some high lvl melee player or something. right now, its hard to find a char to settle on, cuz im trying to find which chars support multiple playstyles
IIRC, the gravity increase is in fact ice-specific. Basically, it feels less like you're a balloon when you're turned into an ice cube.Are you guys even sure that fallspeed thing doesn't apply only to the ice?
I'm actually gunna take back what I thought about TL before, I watched this match (second game) and TL just kind of looks like a much more fun character than he has before. Its not super overkill, and it makes for some interesting matchups.
That being said, I'm still pretty unsure why Link went up, and got a laughable 5 frame nerf on his bomb throw (come on, really? 'We acknowledge bombs are a problem, watch us barely address it at all now'). His neutral game is actually super strong, short hop nairs are incredible and even just spacing utilt will work way more often than not. Jabs could kind of make sense, but when you look at how far they reach(third hit especially, which also stays out for a while) and how much damage they do, it makes a lot more sense. Unless you want to hit the damage or range on it instead, of course.
Prior to this patch, Link's only grounded normals I ever used were u tilt (combos only), usmash (mainly for snakedashing) and jab. With the speed increase, his other ground options are viable now that they don't get beat out by absolutely everything. As for the 3rd hit of the jab, I actually never use it. Jab-jab-Spin-attack is always my go-to quick combo.
Not sure if this is a bug or not, but with Roy's new air dash, when tumbling in the air and executing his dash he does the animation however he doesn't dash. Once he's out of tumbling animation his air dash works as intended.
First things first, why was the gravity increased??? Its been asked like 4 times in this thread already and been ignored each time. I want to know the reasoning behind it, as such a global change is yet ANOTHER example of people changing things just because they have the ability to do so. What problem does this change solve? Lol I don't even know if its literally global to all characters or just specific to when they're in ice. Either way....why?
Another big problem the BRoom has, they don't look at the whole picture when they balance moves. 'LOOK HOW FEW START UP FRAMES THIS HAS', but they ignore the fact that it does 2% and practically no knockback.
So you're arguing that Link's jabs are abusable now? Against who exactly? He still has some of the slowest jabs in Minus.Link's jabs get a buff because they're slow, but retain all the power and range they have because they were slow originally. You balance off of gameplay. When something is proven against real people to be abusable across the board (sigh and no this does not mean if you can't beat a move it needs nerfed, even if you're a BRoomer.
I disagree that a 3 frame move killing earlier than all but the strongest smash attacks is fair just because it's easy to punish.Ganon nerfs are odd considering wiz kick was already super easy to see coming and one of the freest punishes in the game just be blocking it (again, ignoring the whole picture and focusing in on one part of a move)
Two frames is nothing for a nerf but you're complaining along with half the community from a two frame BUFF. What does that make you look like?Lol TWO frames is a nothing nerf. I already touched on this in my last post, but hitting its startup with such an insignificant change just shows that Kien is unwilling to take an unbiased look at Link. Back when I was in the BRoom and Pin and I resisted buffs to Link's jab and the rest that you're seeing now, we were both accused of not wanting them because we 'hated Link'.
I'm pretty sure it applies to all the game.Are you guys even sure that fallspeed thing doesn't apply only to the ice?
5 Frames isn't laughable at all. If I were to reduce the speed of a jab from a 4 frame to a 9 frame for example, it would never be used again. And yes I know that TL isn't super overkill. Regarding Link I'll hit the damage. Even though Ike's jabs are equal speed and stronger while even leading into more combos. I've also noticed that it is considerably more difficult to get bomb finishes out of combos due to the 5 frame reduction.
Exactly this. Link had too many moves that would only be used to punish foes on miss. Even after perfect shielding some attacks were too slow to connect on anyone.
Pretty sure it was to increase the speed of gameplay by a small bit, not that I thought the game was too slow. It was also intended to make wall of pains more difficult to do since everyone would fall a bit faster.
ROB is what happens when you give a move low damage and low kb. You get a character who can combo his super quick moves into themselves 4 to 2-3 times BEFORE they throw out a powerful attack at the same speed to send you flying. That's not good for anyone, let's be real.
So you're arguing that Link's jabs are abusable now? Against who exactly? He still has some of the slowest jabs in Minus.
I disagree that a 3 frame move killing earlier than all but the strongest smash attacks is fair just because it's easy to punish.
Two frames is nothing for a nerf but you're complaining along with half the community from a two frame BUFF. What does that make you look like?
Regarding the grab reduction. I'd much rather call it a sidegrade. How about next update I just make it as horrible as Link's? I'm sure no one would mind that.
2X6 bomb pull was Vbrawl speed. The range on thrown items it the same as 3.0 and onward. And why should bombs be pressure tools? He has arrows and a boomerang for that. I've always seen bombs as a control thing, not a pressure tool. Pressure tools don't KO at 120ish.First off, that post was not the start of a debate. I wasn't looking for you to defend those bad decisions, I was looking for you to admit them.
Bomb pull is not a jab. The speed it has is much more than it should have, and that stems from some idea that bombs should be combo tools instead of pressure tools. Bomb pull should straight be reverted to 2.x.6, as should the throwing range on held items. Right now Link can put lethal pressure on anywhere on the map, AND sustain it.
You were the one saying Link was awful outside of shield as he only had one option.Short hop those nairs, that comes out nigh instantly. Even if your jab is slow, its plenty fast enough to punish people in endlag. This notion that he's even remotely bad OoS is silly.
in the event that he isn't punished he leads into a potentially death dealing combo on anyone over 50%. How is that bad? Is there no risk vs reward now?I haven't had a chance to talk about this yet, but I also think its hilarious that we've got another 'slightly reduced' situation where ROB's dtilt speed has been cut roughly in half. Damage is still the same though of course, so ROB's can enjoy that 2% poke that'll get them punished now.
Coming out of lag? what about neutral? Should Link's jab lose to Bowser's all the time? Why does someone known for being slow like Ganon get to have more fast attacks than someone like Link who is for the most part well rounded?Against literally anyone. Every character. Spacing. Not to mention the only time that this whole frame data garbage would actually come into play is when both players are coming out of lag of some sort at EXACTLY the same time and both try to start their attack, again, at exactly the same time. Another imaginary problem resolved!
LOL dude don't try to throw this back onto the players who don't like your changes here. Being upset Link got several moves buffed, even if a little is cause to be upset. Literally the only person who was pushing them was you.
5 frames is the total change on the move (I don't know where this two comes into play, so we'll error on the side of caution). Correct me if I'm wrong, but 5 frames is 1/12th of a second. You've given players 1/12th of a second more time to react to bombs.
Balance.
Lol no, this one is just straight up better. Still has the lingering collision (which almost never caught people when it was longer in the first place), but now is significantly harder to capitalize on for the opponent.
Recognize you made some bad calls and move on.
Kienamaru said:2X6 bomb pull was Vbrawl speed. The range on thrown items it the same as 3.0 and onward. And why should bombs be pressure tools? He has arrows and a boomerang for that. I've always seen bombs as a control thing, not a pressure tool. Pressure tools don't KO at 120ish.
Glyph said:I wasn't referring to ROB in particular there, but rather how flawed the process is of looking at only frame data and trying to translate that to what needs balanced. Even if you do catch someone with 4 of ROB's dtilts, that's 8%. With four. I haven't had a chance to talk about this yet, but I also think its hilarious that we've got another 'slightly reduced' situation where ROB's dtilt speed has been cut roughly in half. Damage is still the same though of course, so ROB's can enjoy that 2% poke that'll get them punished now.
Kienamaru said:You were the one saying Link was awful outside of shield as he only had one option.
Arrows KO at 120%, needs nerf. Bombs need nerf too, they're pressure tools, designed to force the opponent into a mistake and Link's sword.
He has a long range shieldgrab, up+b OoS, and nair. I get the jab 1 speed buff a little, the others are just overkill.
You're both so eager to defend your characters, when you both actually have the exact same biases, just with different characters, always trying to pain them as sucky when you fail to actually treat with respect characters who need it, like say Game and Watch, who now really can't consistently go under FD because bacon clanking out is dumb (it's a measure of horizontal distance is why it matters).
Kienamaru said:Your Link isn't very great, no offense. I don't want to say I'm the Link authority here, but I will say I'm at least temporarily the best Link in the community in terms of knowing when and how to use what. Maybe you need to fight my Link again, because you seem to have the wrong idea about bombs.
A long ranged shieldgrab? Okay, so let's be real. When someone is beating on your shield to the point where you actually need to resort to an out of shield option how close to you are they? They're pretty close, because no one would pressure your shield with a projectile in grabbing range. So the range on the grab doesn't matter for this situation at all. Up B out of shield could be safe, but if you get that blocked you're in for a beating. It has enough endlag to effectively get you Falcon Punched on perfect shield. I think it's funny that you're defending the jab buff. That's the one most people seem to vocally have a problem with. The other buffs aren't overkill by any means either. Dtilt was needed, fair just made his attack come out a bit faster. I don't think it was needed, but a 10 frame attack is hardly pushing anyone over a boundary.
How you somehow thought I was saying Link's flaws made him sucky is beyond me. Link is great and has been great in Minus for as far as I remember. And I don't believe Glyph ever said ROB sucked either. We're defending brokenness, not suckiness.
I can't speak for anyone else, but I've never touched Game and Watch. I wouldn't know what he needs, as he seems to be extremely competent with his speed, safety, and KOs. If you can tell me at least 3 reasons why going under FD is a big game changer though let me know. As far as I know, any opponent could run to the other side and setup exactly what they had going for them on the other side before he ever made it back up.
Kienamaru said:And now Thor joins the Brawl