Brawl Minus 3.Q is all Qued up and ready to go!

The Concept

Philosopher & Assassin
On another note the vbrawl portraits download has two zelda and sheik portraits, one for zelda and sheik.

......

That's really dumb. They should have separate portraits. There isn't any point in giving them separate slots if they are getting the same portraits,
Do you want one with separate CSPs?
Sorry for the double post. I heard that's a bad thing to do.
 

Glyph

Moderator
First things first, why was the gravity increased??? Its been asked like 4 times in this thread already and been ignored each time. I want to know the reasoning behind it, as such a global change is yet ANOTHER example of people changing things just because they have the ability to do so. What problem does this change solve? Lol I don't even know if its literally global to all characters or just specific to when they're in ice. Either way....why?

Now, there's a few other things I want to touch on real quick before I head out for work. Meant to respond to these forever ago but kept forgetting.

Gonna point some things out.

New Samus should be the superior of all Samus builds thus far thanks to the additional reliability in her combo game, as well as the crash bug being fixed on Zair, making it actually safe to abuse in her combos and pokes.

But its not Samus. This is very similar in the moves, but the gravity change results in a character radically different from what a Brawl Samus player would expect to be playing. This is my biggest complaint with current minus, the BRoom has completely lost sight of the point of Brawl-. You take a character in Brawl, and make them amazing. THEM. That character. Not something that looks like that character but plays a ton differently, be it with new moves for no reason or with random changes to gravity. Not to mention that we've already had an amazing Samus build in the past, just needs slapped back in and she's good to go. Only thing stopping that is the BRoom's ego irt keeping the new stuff they've added in.

To clarify something real quick too, I'm not saying that there's not instances where new moves are good things. You have to meet two major requirements to replace a move: 1. The move has to be nigh useless (lookin at stuff like Charizard's neutral b or Sheik's side b, NOT Link's Fsmash or Ganon's utilt) and 2. The replacement move has to be hella cool and useful. The majority of the new moves in Minus right now fail not one but BOTH of those criteria, meaning they've gotten in because 'hey wouldn't it be cool if ______' instead of 'wouldn't it be useful if____'

I can understand the hesitation for Dorf's new moves, but I can tell you they work pretty well. Utilt is a great combo starter out of flame choke, and new dsmash has a plethora of uses thanks to the kept wind boxes. It is now possible to use it as another alternative out of dthrow, and because of how the wind works, will almost always pull people down into the attack with its range. Wizkick was hit because it was too strong and too fast, as it was his strongest kill move next to Pawnch and Up B uppercut. Since it can be used pretty reliably out of dthrow and Gandouken, there is no reason for that.

Another big problem the BRoom has, they don't look at the whole picture when they balance moves. 'LOOK HOW FEW START UP FRAMES THIS HAS', but they ignore the fact that it does 2% and practically no knockback. Link's jabs get a buff because they're slow, but retain all the power and range they have because they were slow originally. This is why you don't balance of looking at frame data, or even off of when you can kill Mario with a move. You balance off of gameplay. When something is proven against real people to be abusable across the board (sigh and no this does not mean if you can't beat a move it needs nerfed, even if you're a BRoomer. It means even low skill level people can do it to higher up people who know how to beat it on paper). Instead of that we get BRoomers nerfing and buffing based off of gut feelings and what they personally deem too good/not good enough.

1- It opens new combos that Dorf never had. Find them.
2- Activate it and see how we experimented, but please don't tell anyone.
3- Grounded was too fast to be so powerful. Even after it was slowed 3 frames. It was killing at pre smash strength and coming out at pre jab speed.

'Its better now go find out why' is a horrible reason to give your playerbase for a change, especially when the question was about how the move wasn't working the way they expected. Not a huge deal since it should be going back to the old version anyway though. Ganon nerfs are odd considering wiz kick was already super easy to see coming and one of the freest punishes in the game just be blocking it (again, ignoring the whole picture and focusing in on one part of a move)

1- Link's buffs were almost all speed related. His grabs outside weren't good for setting up outside of dthrow, which is awful for someone who tether grabs to begin with.
In Frames his bomb speed is slowed by 2 frames to start. The entire animation in general is slowed 5 frames if I recall. That's not that bad.

2- Trying not to overnerf Lucario. There are a few easy ways out but those would kill him as a character.

3- Pick up Peach and then tell me if you think the grabs buffs don't matter. They more than compensate for her nair reduction.

4- TL is supposed to be blatantly better. While it will be harder to punish his grabs it will also be harder for him to just hold a hookshot out and hope someone stumbles on it, still scoring the grab. Reducing the active grab box frames is more of a nerf than less endlag on a 80+ frame move ever would be.

Lol TWO frames is a nothing nerf. I already touched on this in my last post, but hitting its startup with such an insignificant change just shows that Kien is unwilling to take an unbiased look at Link. Back when I was in the BRoom and Pin and I resisted buffs to Link's jab and the rest that you're seeing now, we were both accused of not wanting them because we 'hated Link'.

Also lol @ trying to pass the grab reduction off as 'more of a nerf', who do you think is buying that? Regardless I DO really like the new TL but come on at least own up to the buffs.
 

PowerUp

Well-Known Member
Can I like the above post more than once? It needs to be liked more than once.
 
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Thor

Well-Known Member
I agree with PowerUp.

Also a full Ganon utilt connects to literally nothing because it sends too far behind him. Don't believe me? Level 3 Dedede in training mode on FD - can't even follow up with bair (or if there's a JC I'm missing it and need to know about this).

Why was 'Dorf's anti-projectile game nerfed again? He already doesn't like laser walls, but you make Falco even more of a boss at camping and remove Ganondorf's utilt, which could (or should have been made to) remove traps and hit from awesomely far distances - now it's a boring move that (unless someone gives me proof-positive otherwise) doesn't even combo.

100% AGREE AGREE AGREE with Glyph regarding Samus. And I'm not even saying "I want 2.X.6" [apparently was broken in a bad sense], I just want 3.3 with the few buffs she's gotten to dtilt (no self-damage) and uthrow (5% less to enemy, no damage to her) [keeping screw attack buffs would be awesome too, but aren't needed]. And her combo game was never unreliable anyway, unless you just weren't used to playing Samus (hell, google "Dicks versus Lain SSBB" and watch Lain, a not-bad MK, get 2-0'd, because Dicks is doing fantastic strings IN BRAWL THE GAME EVERYONE HERE PROBS IS LIKE "BUT NO COMBOS ZERO HITSTUN [which ain't even true]") [And FYI, she doesn't even NEED those buffs per se, it's just that she's not top top tier yet, so no reason to re-nerf her just to get back to actual Samus].
 
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NEWB

Well-Known Member
I can't vouch for how the back room does things because I'm not in the back room. I will say that I also got the feeling that moves were just being thrown at characters. I don't mind most other moves, but what the heck is this razing eruption thing out of Ike's taunt? I don't think it is even remotely canon and it doesn't feel like it belongs, despite being hella awesome.

Glyph, this isn't the last release of minus. They are going to continue editing and fixing and changing things to function appropriately. They sped up links moves because they were slow, so we have every reason to believe that the moves will be nerfed in terms of damaged. They need to see how strong he is now with the buffs and then cook up a countermeasure next update.
 

Bashdemears

Jiggs2stronk
Adding to whay Glyph said, alot of the changes were very random. Especially since 3.5 a such a solid build (For the most part.) My group and I have decided to keep playing 3.5.
 

Glyph

Moderator
Newb, what? That would be moronic, you just test it in the BRoom before you release, not in random intervals after it comes out. The whole point was the buffs shouldn't have happened in the first place, unless they ALREADY had put a counterbalance in.
 

Bashdemears

Jiggs2stronk
Why dosen't the BR just let everyone play test new builds before releasing as an official build? Now it'll be months before we see any fixes.
 

Thor

Well-Known Member
Then nothing would ever get done Bash.

It's the problem with this kind of thing and democracy - no one can ever agree to anything unanimously (other than that 4 jump ROB was a little much...)
 

Baby_Sneak

Well-Known Member
Why dosen't the BR just let everyone play test new builds before releasing as an official build? Now it'll be months before we see any fixes.
i luv this idea. they could add polls beforehand so we can give our opinion.

i also like the global falling speed change as well. In the previous builds, i always felt the game was just a litle faster than n64 speed, and thats not all that fast. added falling speed will boost gameplay speed by some, which makes it closer to the goal the devs set up.
 

PowerUp

Well-Known Member
What's with the speed fetish in the smash community? Speed for the sake of speed does not make the game better. How much faster do you think Fox should be? Or do you just want to turn everyone into Fox?
 

Baby_Sneak

Well-Known Member
What's with the speed fetish in the smash community? Speed for the sake of speed does not make the game better. How much faster do you think Fox should be? Or do you just want to turn everyone into Fox?

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
strawman much? i never said that speed will make gameplay better, i just said that faster fallspeed just feels better for me than slow-butterfly fallspeed. makes you have to be on your toes more when you fall faster.
 

NEWB

Well-Known Member
I also like the new gravity. Makes the game feel a lot faster and more fun. All it really did was slightly change the timing of things and doesn't physically harm any character. The characters most effected are ones like diddy kong and luigi who had their fall speeds increased on top of the global increase. This definetly helped diddy kong a lot.
 

Baby_Sneak

Well-Known Member
What Glitch said. This is getting ridiculous. STILL NO ANSWER TO HIS QUESTION.
dang, no need to be hostile. they just probably assume that people would like the change since this game is trying to be fast-paced (which it isn't).
 

NEWB

Well-Known Member
I played the game and I felt like I fell faster. I might just be full of it since you know logical fallacies and what not.
 

Thor

Well-Known Member
I didn't feel any faster falling (except as Luigi) and Wolf did feel slower, so I felt compelled to ask what the change was (Jiggs wasn't falling any faster either, someone with whom it would be most notable (I think), and Falco fell fast but didn't blaze down).

So once again, what does the global gravity change do? [It would make sense if it was only in ice, since ice fallspeeds seem to be the same regardless of if one is Jiggs or Fox...]

Also it's Glyph not Glitch - two different people.

NEWB the "logical fallacies and what not" you're looking for is probably "confirmation bias."

I think Baby_Sneak is indeed [fall]speed-obsessed, though the comment about "fast for fast's sake" didn't make much sense (but Jiggs with a fast fallspeed LOL). That's probs why Sneak plays Melee and not Brawl, and plays Brawl- Fox, one of the faster fallers. Also I still agree with Glyph's long post 100%+.

Brawl- is kinda sorta like 64, in that getting hit by certain setup attacks can lead to a zero-death (DK utilt...).
 

Baby_Sneak

Well-Known Member
I think Baby_Sneak is indeed [fall]speed-obsessed, though the comment about "fast for fast's sake" didn't make much sense. That's probs why Sneak plays Melee and not Brawl, and plays Brawl- Fox, one of the faster fallers.

again...
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1.i dont have melee. my wii is family-edition, it doesnt play any melee games.
2. i switched from fox to squirtle, ICs, charizards, MK, and backed to the zard.
3. i just like stimulating gameplay. definitly not obsessed lol
 

Thor

Well-Known Member
You've made a lot of character switches recently... and I always thought Fox suited you... explains why you want a general fallspeed increase though.

I'd also swear at some point you said you wanted to be as good at Fox as Mango - maybe I just assumed you had Melee as a result (you certainly wavedash just fine).

And you may find high fallspeeds to be stimulating gameplay, but I know I find various fallspeeds to be stimulating as well - the bobbing and weaving of a good Puff is very entertaining to watch, from a mental side and a movement side, and Peach coming down is stimulating because of how tense it is. Luigi's old form was also very entertaining and stimulating. [Fox is too.] But to each his or her own I guess.
 
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