The Concept
Philosopher & Assassin
I'm just going to get the Zeus ones....honestly.
Kienamaru said:Thor are you complaining because Falco is better now?
Glad to see you pulled the ROB rework for something much less retarded.
'uTilt
Speeds have been modified to better fit his character.'
This is the vaguest chance I've ever seen on one of these lists. I don't even know if it is a buff or a nerf.
What I mean to ask is: HOW are buffs/nerfs decided upon? I seriously doubt that there is a Squirtle player wrecking shop here, and I've never heard anyone suggest that Link needed more speed on his melee attacks. Is it just based off of how well the backroom plays the cast, along with some reactionary decisions in the following version?
OK, so I'm a first time poster, but i've been playing for the better part of a year. By my groups estimation, link was already one of the strongest characters in the cast. Buffing his boxing by speeding up his frames seems to be too much because of the crazy strength of his projectile game, however i haven't seen what the new bomb pull time is like.
ness REALLY didnt need nerfs IMO, if anything his PK fire could use a buff because its the same as vanilla. I know his Fair was crazy, but his aerials are all he has.
Peach lacks kill pressure and nerfing the Nair seems to hut that some more. maybe im missing something but i think she didnt need nerfed. I am excited to try out her new throws.
also, bowser is CRAZY now with all the super armor back. his combo game and damage racking is strong enough
Correct me if I'm wrong, but aren't you the only person on the forum who complains about Zelda? She's really not that hard to deal with once you learn where her ranged hitboxes are, and how to shield then punish her warping. I played a 30-stock match against my best local player's Luigi recently, and he stayed even with my Zelda the whole time. It came down to one stock, and Luigi won.Zelda is still nigh impossible to approach when SHFFingis (seriously, the range on those needs to be nerfed. Reworked or SOMETHING)
I agree that Jiggs should lose some jumps. She can float up to the top corner, Rest, and then return to the stage.Minus jiggs is the ultimate glass cannon. Great air game. Great offstage control. IMO jiggs should lose 2-5 jumps in return for more combos into rest.
Airdodge while charging an arrow in the air to utilize this gift from the gods.Pit
Can now cancel his arrow charge in the air to Lady Palutena's "Power of tripping in the air"
.....what?
about the yoshi change, the fact that Fair doesnt impale anymore, how is that not a nerf? I havent gotten to mess around with it yet, but unless he can reliably combo out of it, it IS a direct nerf. not complaining per se, just curious.