Search results

  1. player_03

    Brawl Minus 4.0BC: A New Era!

    If you're wondering why the dev team doesn't respond to you... this is why. Please post suggestions in the suggestions thread.
  2. player_03

    Community Request Thread for the next version after 4.0BC

    Well, it's worth a shot. Request: Make all of Kirby's copied abilities slightly better than the originals. ----------------------------- By the way, Lucis Perfico posted a number of suggestions in a different thread. I'm quoting him here so that they can be seen.
  3. player_03

    Community Request Thread for the next version after 4.0BC

    I like the idea of copied abilities being slightly stronger than the originals. That's how it usually worked in Kirby games, right? But since I don't play Kirby, I have no idea if that's actually necessary.
  4. player_03

    Community Request Thread for the next version after 4.0BC

    I went and found the link this time, but in the future, please try to link to posts yourself. Or at least post a reminder of what you were talking about. (For anyone else reading: his suggestion was to replace Brawl's opening cutscene with Minus-themed animations.) Bent was right: animations...
  5. player_03

    Community Request Thread for the next version after 4.0BC

    I can't speak for ENB, but here's my favorite of the ideas we came up with. Request: require a half-circle motion to start a glide with the control stick. (Currently, you can start a glide by moving the control stick directly side-to-side, making it easy to do by accident.)
  6. player_03

    Community Request Thread for the next version after 4.0BC

    From zero to hypocrite in two sentences... Smash 4 Fox is good for very different reasons than Melee Fox. His blaster and reflector got massively nerfed, and players had to completely re-learn how to play him before he started climbing back up the rankings. Yes, it helps that Fox and Pikachu...
  7. player_03

    Community Request Thread for the next version after 4.0BC

    This is only true once your shield starts running low. If the Pikmin hit the shield, they'll pass through harmlessly (no shield damage, even). However, if the character's head is poking out and the Pikmin land there, they'll latch on. You can launch a PK Freeze, shorthop, use PK Fire, release...
  8. player_03

    Community Request Thread for the next version after 4.0BC

    Huh. For some reason I was thinking in terms of "Kirby vs. an average character" rather than "Kirby vs. Olimar." Never mind, then. Things you can cancel Rollout into: - Jab - Tilts - Smashes (fsmash is hard, but possible) - Aerials - Specials (including Rollout!) - Jump - Shield - Grab -...
  9. player_03

    C-stick causing jumps when set to attack?

    To be fair, it was in vBrawl originally, and the Minus team is going to fix it promptly. And buffed. I for one appreciated the buff to his jump -> uair height. I'm not sure it was enough of a buff, but I appreciate it nonetheless. For what it's worth, Ike couldn't do that back in the 2.X...
  10. player_03

    [TAS] Who can go around Final Frustration?

    The SDI wasn't actually optimal. I ended up moving the control stick only every other frame, and I alternated between sideways and down (or sideways and up). I think alternating between 45° angles would have worked better, and there were probably some cases where I could have alternated faster...
  11. player_03

    Community Request Thread for the next version after 4.0BC

    I don't know, but it doesn't seem consistent. Some of Kirby's abilities are stronger while others are weaker, but as far as I can tell, the differences are mostly just oversights. Mario's fireballs deal 4%, Kirby's deal 5%. Firebrand does the same damage with lower range. Kirby's Luigi...
  12. player_03

    C-stick causing jumps when set to attack?

    Huh... so I went back to test whether the buffer in Brawl- is really any different from vBrawl, and it turns out that this is a frame-perfect glitch, if not sub-frame-perfect. But first: No. Buffering a move means that you use it on the first possible frame, and as the term "first possible...
  13. player_03

    [TAS] Who can go around Final Frustration?

    As I mentioned in the CCs, I don't think I did R.O.B. justice. At some point I'll make a follow-up video for him. Let me know if there's anyone else I messed up! I included some extra tricks with each character for two reasons: (1) because many of Minus's secrets aren't documented anywhere, and...
  14. player_03

    Community Request Thread for the next version after 4.0BC

    You know, it might make sense to bundle it with tap jump. You want the feature because you use it with tap jump; I think it's unimportant because I have tap jump off. Plus, anyone who keeps tap jump on is comfortable with the control stick controlling this sort of thing. My idea was to cancel...
  15. player_03

    Community Request Thread for the next version after 4.0BC

    Making the window shorter would be fine. None of these characters is Jigglypuff or Wario, so they can wait a couple frames. As I mentioned above, requiring the player to actually spin the control stick (back -> up -> forwards -> down) is another way to fix this. This would be harder to do by...
  16. player_03

    What is the best version of minus?

    Sm4sh Minus, obviously.
  17. player_03

    Community Request Thread for the next version after 4.0BC

    Could we seriously please let Charizard, Pit, and Metaknight use this one simple maneuver? Step 1: Midair jump. Step 2: Move backwards briefly. Step 3: Move forwards again. Step 4: Use fair. It's nothing flashy, but it's good for weaving around an opponent's hitbox and responding with your...
  18. player_03

    C-stick causing jumps when set to attack?

    It's not that I didn't try it. In fact, I was using tilt stick back in 2012, and I was vaguely aware of the bug. (That video doesn't exactly demonstrate me using the tilt stick; it's just proof that I've been playing a while, and that I used to be pretty terrible. And that Ike's air mobility...
Top