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  1. player_03

    C-stick causing jumps when set to attack?

    They haven't released an update since it was reported.
  2. player_03

    Community Request Thread for the next version after 4.0BC

    This could not possibly have been an accident. Here's how it works: when Bowser bounces into the air, he is still in the ending animation of Bowser Bomb. However, this animation finishes a bit after Bowser hits the peak of his bounce, and Bowser is left in midair, facing backwards. Since the...
  3. player_03

    Cool/useful things Snake can do in Minus?

    Yeah, but I'm saying that Pin Clock probably didn't know about it until I pointed it out, so he couldn't have put it in a changelog.
  4. player_03

    Cool/useful things Snake can do in Minus?

    Actually, it sounds like more of a case of this: ...which certainly explains why it's so obscure. (Sadly, the same reasoning didn't apply here, though I guess that was a lot stronger than Snake spawning an extra explosive.)
  5. player_03

    C-stick causing jumps when set to attack?

    For the record: as Petro explained back then, this glitch happens when you attempt to buffer an attack with the tilt stick. It doesn't happen any other time. Also, this glitch was in vBrawl, and I'm pretty sure they fixed it in Smash 4. This feature is vital for performing one of Ike's...
  6. player_03

    Community Request Thread for the next version after 4.0BC

    That might be a bit much, given that it already cancels into grab. Everything.
  7. player_03

    Community Request Thread for the next version after 4.0BC

    I was trying to combine two suggestions, I guess. The first was to make Stone safer, because as-is, it seems to be a lot of risk for little reward. In terms of risk, it doesn't seem to have more armor than in vBrawl, and I can't find any way to cancel it (I even checked for midair cancels). In...
  8. player_03

    Community Request Thread for the next version after 4.0BC

    When dealing with CPUs, yes. Spoken like a true design novice. "My way works for me, so I don't care about yours." I agree that the B button is a lot more convenient (when applicable), but that's no excuse not to improve the A button. There's literally no downside to increasing the tokens'...
  9. player_03

    Community Request Thread for the next version after 4.0BC

    Pin Clock once mentioned that the code came from Vanilla Brawl, and all the Minus team did was re-enable it. I guess the Brawl team tried it out, found it obnoxious, and removed it instead of fixing it. Yeah, now that you mention that, it's a significant usability flaw. Someone once posted a...
  10. player_03

    Fox's Frame Data/Hitboxes | 4.0BC (Updated 4/7/17)

    This is backwards (source).
  11. player_03

    Sonic Boost Drop Dash Technique

    That's what I meant when I said there's more going on than I originally thought. Dropping through the platform is only a small part of what this move can do. I'll get to work on that video.
  12. player_03

    Sonic Boost Drop Dash Technique

    More than I originally thought. There's too much for my usual post with one or two Gfycats, so I'm going to have to make a YouTube video to explain it fully. (DX, would you mind if I went ahead and explained this?)
  13. player_03

    Extraction Issues

    Use 7-zip.
  14. player_03

    [Request] Jump-cancel Grab ICs

    Interesting. In other games, they have a hard time grabbing, but each grab tends to lead to a KO. Their grab has been nerfed in Minus, so instead, they have a bunch more ways to land the grab.
  15. player_03

    Turns out, I was wrong about Lucario's ultra taunt. Lucario can use it until 50%, not 30%. Sorry...

    Turns out, I was wrong about Lucario's ultra taunt. Lucario can use it until 50%, not 30%. Sorry for spreading misinformation!
  16. player_03

    [Request] Jump-cancel Grab ICs

    My question is, do Ice Climbers really need another move that slides around and cancels into grab? What does Squall Hammer do that Blizzard doesn't? (Besides go into the air, that is.)
  17. player_03

    Wario MU Chart Thread (By a real Wario main)

    It pauses on each rock, but yes it does.
  18. player_03

    Bowser's 4.0bc Matchup Chart

    AGentleStar's point was that since netplay adds delay, you can't quite perform as well as you can locally. Therefore, netplay doesn't accurately represent the best possible play. (However, it doesn't follow that Smash West and AZPM represent higher-level play.) This is especially bad when...
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