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  1. player_03

    New 4.1 can't be unzipped?

    7-Zip can also extract it just fine.
  2. player_03

    Brawl Minus 4.1 Changelog

    After some more testing, I discovered two things: the fire around Bowser now deals damage, and Bowser can grab some characters out of the air if they're attacking. He's more likely to be able to grab someone out of a regular attack than a special, but that isn't a hard rule: he can grab Meta...
  3. player_03

    Brawl Minus 4.1 Changelog

    Royal Rampage only grabs grounded foes, making it incredibly easy to punish.
  4. player_03

    Brawl Minus 4.1 Changelog

    Muphry's Law: "If you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written." (I'm not sure what the fault is in my post above, but I know there is one. There has to be. It's the law.)
  5. player_03

    Brawl Minus 4.1 Changelog

    Looks great! I'm sad that Ike's uair didn't get buffed (even just as a recovery option), and I'm a bit surprised you didn't nerf Dragon Rush, but I approve of everything else. Here are my favorites: New modes Powershield is good again Both players can set controls at the same time Quick Draw...
  6. player_03

    Brawl Minus 4.0BC: A New Era!

    It does, but only if the stick is set to "attack." And even then, it doesn't happen every time; just on frames when the game polls for input twice. Since you can't know which frames those are in advance, it's effectively random, making it sort of like tripping. (Though more frequent and less...
  7. player_03

    Yoshi's Best Move! (aka silly Yoshi easter egg)

    Another fun fact: this taunt sets off Snake's down smash. I just wish it would deal damage to someone who went off the top. It would be a great way to add insult to injury.
  8. player_03

    Community Request Thread for the next version after 4.0BC

    Is it possible to allow the damage ratio to go below 0? Because I'm pretty sure that would allow this: Also, Yoshi's up taunt deals 1% to anyone, anywhere. Well, except characters who went off the top and are in their star KO or screen splat animation. If Yoshi could give them 1% just before...
  9. player_03

    Community Request Thread for the next version after 4.0BC

    It's like Charizard's: it can be comboed into and it kills early, so of course they have to be able to escape it. Try to combo into just the final hit; that way they don't get a chance to DI. It's meant to be. Actually, BC mentioned that it was going to be an even bigger nerf: you simply...
  10. player_03

    Sonic Boost Drop Dash Technique

    For anyone who hasn't seen this in action, I used it at the end of my video: I did the sliding taunt by crouching out of a half boost dash and then canceling the crouch into a taunt. (And then canceling the taunt into itself a few times.)
  11. player_03

    Community Request Thread for the next version after 4.0BC

    If someone hits him out of up-B, he can't use it again. They're actually planning to buff this, since players were complaining about how easily gimpable Pit is. The trick is to challenge the move with your own attack. A large number of attacks (even jabs) will go straight through this move...
  12. player_03

    [Custom] Boost-Powered Falcon! Featuring Falcon Finish and Raptor Rush.

    I played this a while back and never wrote up my feedback. I have three points to make: First, I'm pretty sure this makes him the best character in the game. I'm not a Falcon player, so maybe I'm not the best judge, but seriously, you took an A-tier character and gave him a bunch of huge buffs...
  13. player_03

    How to play Minus on Dolphin

    Calvin: reread Mark's post. Mark: do these steps help? Download and extract the netplay build. Copy RSBE01.iso into the "image" directory. Run Dolphin. Don't change any settings yet. (If you need to add a path, do so, but I'm pretty sure that's already done.) Run Minus Gecko Launcher.elf...
  14. player_03

    Sonic Boost Drop Dash Technique

    That makes sense. Boost Dash is faster and actually breaks targets. Half-boosting might help in very specific situations. For instance, sliding usmash or utilt would be helpful if you wanted to attack targets above the ground without actually leaving the ground. Boost dropping would mostly help...
  15. player_03

    Sonic Boost Drop Dash Technique

    Ok, let's be realistic here: I'm not going to finish a video for this anytime soon. Have some gifs instead. To start, let's head to Big Blue. If you've seen Sonic's introduction video, you already know that he can outrun the stage with Boost Dash. And you also know that his regular dash is too...
  16. player_03

    Oh yeah, I was going to do that, wasn't I? I've been pretty busy, and at this point, that isn't...

    Oh yeah, I was going to do that, wasn't I? I've been pretty busy, and at this point, that isn't even my highest priority related to Brawl-. Maybe I'll just post my notes instead.
  17. player_03

    Community Request Thread for the next version after 4.0BC

    Ness does. Lucas can't DJC at all.
  18. player_03

    Community Request Thread for the next version after 4.0BC

    I say leave Yoshi as-is. The ability to cancel all aerial momentum is useful for Egg Roll, and it's absolutely vital if you want to cancel Yoshi Bomb offstage and live. Minus has a history of implementing the same thing in multiple ways. Wolf's wavedash requires different inputs than Fox's...
  19. player_03

    Community Request Thread for the next version after 4.0BC

    Yeah, the stock icons visually differentiate Minus from vBrawl. Steven Universe?
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