Search results

  1. player_03

    Character recovery tier list disussion

    That isn't what Thor was talking about. Thor was talking about the specific control stick angle that makes Pikachu perform only the first half of Agility. Point your control stick up and just far enough to the side that Pikachu does this walk animation. Then press B, and it'll do only half of...
  2. player_03

    Official Tier List Creation

    The new side-B is a big part of it. It's fast and it travels a long distance, making it great for pushing enemies off the side. (Charizard already had up-B as an early kill option, but that doesn't link as well.) Since it's repeatable and can snap to the ledge, it's equally good for recovering...
  3. player_03

    Community Request Thread for the next version after 4.0BC

    Agreed. As I said earlier:
  4. player_03

    Character recovery tier list disussion

    For what it's worth, if Ivysaur is near the ledge, Ivycopter can easily wait out the invincibility, and there's no way for them to regrab without being hit. Then Ivysaur can cancel it into up-B.
  5. player_03

    Character recovery tier list disussion

    Did not know about that. Nice! That makes it way harder to punish. Repeatably. This is almost certainly going to be removed like all the other stalling options.
  6. player_03

    Community Request Thread for the next version after 4.0BC

    Is it possible you're spinning the control stick in a circle (or just side to side)? Doing this after a midair jump starts a glide.
  7. player_03

    Community Request Thread for the next version after 4.0BC

    Allow Zelda and Sheik to B-reverse Transform. Since they can cancel Transform into a jump or an A-button attack, this would have similar utility to Shine Turnaround.
  8. player_03

    Brawl Minus 4.0bc Bug Report Thread

    One way to make it less niche would be to allow B-reversing it. Both Sheik and Zelda would benefit from the ability to instantly switch between fair and bair.
  9. player_03

    Brawl Minus 4.0bc Bug Report Thread

    Transform can be canceled into non-special attacks and into shield/grab/dodge. This lets you stall a bit before attacking, and it also lets you airdodge out of tumble.
  10. player_03

    Pichu tech: faster healing

    Update: jabbing isn't Pichu's fastest option. Crawling is. I vote that we call this tech "sleepwalking."
  11. player_03

    Pichu tech: upwards Fling

    Pichu's Fling can be B-reversed just like most other B moves. Within the first few frames after starting the move, if you press backwards on the control stick, Pichu will turn around and fly the other way. But this move has something odd about it. Normally if you try to B-reverse too late...
  12. player_03

    Pichu tech: faster healing

    As you know, Pichu heals while it crouches. What you might not know is, there's a way to dramatically speed up the process. When you crouch, the game starts a half-second timer. When the timer reaches 0, you heal, and then it starts a new timer for roughly 1.33 seconds. From then on, you only...
  13. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I'm a bit less worried about the backwards crawl. Crouching is common, but in my experience, crawling is rare. Actually, crawling backwards is semi-frequently used as a mindgame. Run up, then crouch-dash back to bait out a move. However, in this case, the goal isn't to duck under a move, it's...
  14. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    You didn't, but I did. I think it's is an important consideration, so I brought it up. Yeah, that's why I compared random tripping to pseudo-random jab whiffs. They both happen unpredictably, but my point was that "TRIPPING tripping" messes you up in a very big way, but whiffing a jab only...
  15. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I'm not disagreeing you about reliability. I agree that unreliability is bad, and that it makes the game slightly less fun for competitive play. What I'm saying is that it's mostly reliable, and I don't think it's worth messing up Pichu's appearance to fix something so minor. I'd support...
  16. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Yeah, about that... Mario: The full combo always hits Bowser. Jab 3 almost always hits Jigglypuff. Jab 3 usually hits Ganondorf. Jab 3 usually hits Luigi. Jab 3 usually misses Mario. Jab 3 usually misses Pikachu. Jab 3 almost always misses Olimar. Snake: Regardless of opponent, Jab 2...
  17. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Most up airs and many up smashes aren't meant for attacking grounded enemies in the first place. Same with the long-range attacks that miss at point blank: that really isn't what they're meant for. Luigi has better approach options than uair, and Ganondorf has far better close-range options than...
  18. player_03

    Community Request Thread for the next version after 4.0BC

    Speaking of No Johns, maybe the game should give credit to Huw Williams. Then anyone who's curious can find it online.
  19. player_03

    Community Request Thread for the next version after 4.0BC

    The default music settings will be used by new players and netplayers alike, so I'd like to request you enable these songs by default and disable the alternatives: Final Frustration: No Johns Big Blue: Mute City (Melee) Lavender Town: Pokémon Tower / Lavender Town Dreamland: Dreamland (SSB)...
Top