Search results

  1. player_03

    Yoshi vs. Slopes

    After Yoshi's double jump, he goes into this animation until he stops rising. Normally he hits the apex of his jump and goes into his falling animation, but if he lands on a slope, the slope can continue to push him up. You'd think he'd land when he touched the ground, but no, apparently this...
  2. player_03

    Request Thread for Brawl Minus 4.2!

    I've mentioned this before, but wavebouncing with Quick Draw is pretty cool. Or at least, it should be. Pros: It gives you more movement options, making you less predictable. You can release Quick Draw at any time (after the startup) and cancel into anything, making it pretty safe. Cons...
  3. player_03

    Request Thread for Brawl Minus 4.2!

    Eh, it happens all the time in my experience. One week is hardly remarkable.
  4. player_03

    Request Thread for Brawl Minus 4.2!

    Please refer to Hofstadter's law, and don't hassle the devs over someone's rough estimate.
  5. player_03

    A Guide to Creating .BRSTMs

    No, that's something else. They assume you've already got a song, converted it to .BRSTM format, and added it to the game as a completely new song. (Apparently this "Custom Song Engine" lets you add more songs to the game than were originally there. This is news to me, though not surprising.)...
  6. player_03

    Request Thread For MAX Mode Changes

    Seeing as Mr. Game and Watch is "Lingering Hitboxes: the Character," in MAX mode all of his moves should behave like Wario's dtilt. They just stay out until you cancel them into something else.
  7. player_03

    Request Thread for Brawl Minus 4.2!

    That would nerf Kirby's recovery in most cases, since he wouldn't be able to use Final Cutter -> jump -> Final Cutter -> repeat. Also, yes, it's beyond infeasible. Not only would it need 120+ brand new animations, they'd have to balance 40+ new movesets, and they'd need to write an absurd...
  8. player_03

    Request Thread for Brawl Minus 4.2!

    Actually, here's a thought: what if using fair/nair after Quick Draw's attack caused you to lose momentum? Then there's still an option to stop, but by default you fly past. This would also give Ike a powerful mindgame: will he use fair and land in front of me, or will he use bair and land...
  9. player_03

    Request Thread For MAX Mode Changes

    If Mr. Game and Watch holds A during up special, he should use nair at the end (instead of his weak floaty parachute).
  10. player_03

    Request Thread for Brawl Minus 4.2!

    You're not dumb, that's just one of Brawl-'s many undocumented features. As you watch others play, you'll pick up on more tricks like that. Also, watch my two videos with captions on. I go over a LOT of secrets.
  11. player_03

    Request Thread for Brawl Minus 4.2!

    Have you tried pressing down on the control stick?
  12. player_03

    Brawl Minus 4.1 Changelog

    It has not. Also, I was wrong about it being related to buffering. The bug happens if you press the C-stick on the wrong frame.
  13. player_03

    Request Thread for Brawl Minus 4.2!

    Link can do something resembling his Smash 4 dash attack by pressing A+B while running.
  14. player_03

    Request Thread For MAX Mode Changes

    I thought it was funny...
  15. player_03

    Request Thread for Brawl Minus 4.2!

    Three lines in and I already liked the post. Nice! Ok, I understand. So request grab cancels for those moves. I think they have a few frames of invincibility when they escape, enough to get their shield up. (I should really test that using frame advance...) They also get to act instantly...
  16. player_03

    Request Thread For MAX Mode Changes

    Give everybody Kirby's SSB64 up tilt.
  17. player_03

    Request Thread For MAX Mode Changes

    Give Kirby his SSB64 up tilt:
  18. player_03

    Request Thread for Brawl Minus 4.2!

    This removes some of Ike's shield pressure: Quick Draw -> nair -> land -> jab -> jab -> jab can almost break a full shield. On the other hand, he'll get a new shield pressure option: Quick Draw -> bair -> slide past. Less damage, but also less punishable. Given that it'll also help him not be...
  19. player_03

    Request Thread for Brawl Minus 4.2!

    As MelonKeepR said, you can already run -> crouch -> standing grab. If you want to stop moving while you grab (not sure why you would), you can always run -> shield -> standing grab. This is already easy if you use the tilt stick. Just run -> crouch -> utilt!
  20. player_03

    Request Thread for Brawl Minus 4.2!

    Maybe. Ike certainly appreciates the buff. That seems like a little much, considering Toon Link's jab and that he can move with up-B. Heh, I suggested exactly that for MAX mode. But yeah, if reflectors are going to be this common, I don't see the harm in mirror shields. They still couldn't...
Top