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  1. player_03

    Is That A Guy or a Gal?

    Welcome to the Brawl- community! Here are some more tips for Ike: Always jab after landing Quick Draw. It's the only thing fast enough to hit before they go flying off, and the damage adds up. If your opponent is going to need to tech, charge Quick Draw. If they miss the tech, you can cover...
  2. player_03

    Request Thread for Brawl Minus 4.2!

    While I won't complain about any buffs Ike receives, I don't think Eruption is what needs to be buffed. Sure you can't always charge it without a star KO, but the payoff is worth it. Also, charging it can force opponents to approach, and then you can mix up whether you shield, dodge, grab, or...
  3. player_03

    Request Thread for Brawl Minus 4.2!

    If you let go of A fast enough, there won't be any windbox at all. If you're having trouble pulling this off, use the c-stick. (The c-stick is equivalent to pressing A for one frame.) Also, if you land the first hitbox, you'll automatically land the second. Even with a windbox, you'll land the...
  4. player_03

    Request Thread for Brawl Minus 4.2!

    We're talking about Ike, not DK. You certainly can cancel the charging process by shielding (and then optionally rolling), but if you do, you don't keep any of the charge. The next time you charge Eruption, you start over.
  5. player_03

    Request Thread for Brawl Minus 4.2!

    I like Eruption where it is. It really doesn't take that long to charge; I can usually charge it whenever I get a kill, and sometimes when I just send an opponent flying. You know that you have to charge it all at once, right? If you cancel it, you don't keep any of the charge.
  6. player_03

    Request Thread for Brawl Minus 4.2!

    Only if you didn't do anything else in the meantime. Used to be Samus could safely throw out a few projectiles at once, or use a projectile and approach with a grab to punish the shield. Not anymore. Also, good luck reflecting Super Missile a second time. Those accelerate the longer they're...
  7. player_03

    Request Thread for Brawl Minus 4.2!

    Personally, I'd say power shielding shouldn't reflect projectiles. Yes, power shielding needed a buff, but removing the lag was enough. You don't need to nerf all projectile users while you're at it. With the reflection effect, Jigglypuff can reflect projectiles about as easily as any space...
  8. player_03

    Request Thread for Brawl Minus 4.2!

    It already works like this with tilt stick.
  9. player_03

    Request Thread For MAX Mode Changes

    Ok. Make Snake pull a motion sensor if he holds B, and a grenade otherwise. Is that broken enough yet?
  10. player_03

    Request Thread for Brawl Minus 4.2!

    That does sound cool, but based on my understanding of the game, it would be difficult to do.
  11. player_03

    Bug Report Thread for 4.1

    Event match 4 requires you to destroy all of the breakable terrain in Skyworld, but destroying the one breakable platform isn't enough. Presumably, the game is waiting for you to destroy five pieces, which there aren't anymore. Same with event 6: it's waiting for the stage to scroll a certain...
  12. player_03

    Request Thread for Brawl Minus 4.2!

    I like having both. That said, I certainly wouldn't mind a faster parachute, even if it made it a bit harder to use the fishbowl.
  13. player_03

    Request Thread For MAX Mode Changes

    Lucas can already do this.
  14. player_03

    Request Thread for Brawl Minus 4.2!

    In the "Under Consideration" section: In the "Approved" section: Hmm. What if it spawned in the direction that the player held the control stick? Players are fully capable of detecting walls. As for throwing players off, maybe this change should only apply to the second-chance PK Thunder...
  15. player_03

    Request Thread For MAX Mode Changes

    I assumed the slow motion sensor pull was intended. (It's still barely fast enough to pull two.) As for MAX, how about these? Make Snake start pulling motion sensors after the first grenade, not the second. Make Pit shoot a full-speed arrow in addition to the slow arrow when he aims upwards...
  16. player_03

    Request Thread For MAX Mode Changes

    Oh, right, forgot about that part. Anyway, here are my suggestions: Bring back Yoshi's super-fast dash grab. Replace Hylian Shield with the Mirror Shield. Make everyone's fsmash reflect projectiles, not just Ness's and Lucas's. Make Wizard's Foot keep going as long as Ganondorf holds B...
  17. player_03

    Request Thread For MAX Mode Changes

    As long as it disappeared after hitting someone, it wouldn't be much worse than Sonic's spring.
  18. player_03

    Brawl- 4.1 SD.raw (Fixed)

    As many Windows users have discovered, 7-Zip is perfectly able to handle the file. However, since it doesn't work on Mac, you'll need to use p7zip. Once you install p7zip, open Terminal, navigate to the folder with the zip file, and run this: 7za x -oMinus4.1 "Brawl Minus 4.1 Official NetPlay...
  19. player_03

    Bug Report Thread for 4.1

    This is correct. It also applies outside of Turbo Mode when G&W cancels his dash attack on the correct frame. Plus, it's why Pikachu slides backwards when canceling dtilt, and why Wolf slides backwards when canceling ftilt. Those may be kind of esoteric, but there are some very common...
  20. player_03

    Bug Report Thread for 4.1

    Side-special, actually. According to the changelog, yes. Solution: give the punch a weak, fiery hitbox that pushes them into the sphere. Make the damage and knockback about the same as the sphere's damage and knockback.
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