I'm just trying to think of what other characters can do while you're offstage. If you're at a low percent and you got fsmashed off the stage you were literally against the edge when you were smashed. Why? What happens if (insert character here) fsmashes you off the stage and follows up with aerials? Everyone who can spike, or stage spike, or gimp, are you in trouble then? Can they KO off of one guaranteed setup on a bad opponent who can't DI properly?
Not with a single move. Even with Captain Falcon's predictable, gimpable recovery as Falco, I have to land multiple dairs to gimp him [sometimes 3].
And bthrow -> dair is a thing, and Sonic moves backward during his bthrow if I remember correctly. You could bthrow -> hit once -> dair for more or less auto-KOs. And if you stand on the edge and taunt, non-projectile characters like Falcon HAVE to approach you - you just have to grab armor them out of their attack, or jump and fair/bair them out, and boom, chance for a dair and a stock.
Ganondorf's dair is a less efficient meteor smash than Sonic dair. That's silly. Sonic is fast, but he shouldn't be KOing off the bottom with it that early.
And if you really don't want to adjust his dair, please try it, but also go ahead and add a jump/up+b cancel. Sonic being able to try to double dair, but with a meteor that doesn't zero-death, is much better than Sonic who will zero death you because you got hit with a single combo.
On edge, Marth's up-smash can stage spike. I took one of LB's stocks this way in BDOT.
Stage spike, not a meteor like Sonic dair. But I know this - Bash did it to me once while I was at 19% on PS1.
I actually like wolf lasers as slow. It's the fast ones that were relatively useless.
Sonics fsmash is hard to hit with. If you let him hit you with fsmash, you deserve to die for being outplayed. That move has too much startup and doesn't deal enough relative damage on its own anyway. This especially true since I'm certain you can di the fsmash to not let that happen.
That is unless his fsmash is a true combo finisher that is easily pulled off after something at lower cents. And if it can't be DIed to safety. Is this the case?
Fast ones controlled space well with a press, alleviated pressure, and did a nice amount of damage, but were not able to be used copiously.
How do you use Wolf's current lasers?