Bashdemears
Jiggs2stronk
Also Kongo Jungle is very counterpicky
Frigate Orpheon- if you die because of the transformation, that's your fault. The stage even gives the warming siren before it flips as well. Just jump and you'll be fine. About castle siege that stage Is counter pick in vbrawl and even though it Is w/o a main platform, you can just wait til the next transformation and stall on the ledge or close to it. Most chars wont be able to touch you there, and even if they could, you could just ban it and never play there.The thing is newb, the transformation part does ko and its walk off. The second stage is also multiplatform without a main platform. As far as I know those are banned. Opheons transformation can also save lives as much as end them. How pissed off would you be that I won by putting you to sleep on the platform as it moves away?
Babysneak, the M3 stagelist has pretty much every neutral and counterpick available. Just use it.
It doeant matter how many stages you want or dont. You're trying to call this an official tournament. So you shoulld use the most official rules we have. If you honestly feel that way about those stages then you might as well make every stage legal because "Its your fault for getting killed by a stage hazard you have no control over." You need to eliminate all distractions and random factors so that the players can focus on each other and not on avoiding Palkia. This has nothing to do with "being original." This is to remove as much luck as possible.
On a side note things like stalling for long times in tournaments is usually banned. Otherwise I can just pull one stock off of my opponent the drain the clock by quadruple-scrooging with jiggs. Infinites need to end at 300%. Though this is minus so 150% seems more reasonable. Your rules dont say anything about things like that.
The stagelist says nothing about infinites or stalling.
MegaSaturn99 said:It doesn't... sonic on hyrule64 Guyz.
there, you big babyI am annoyed that my name is spelled wrong.
no, i didn't look again.you allow delfino, then ban h64..
there, you big baby
It's not that simple. Experimenting is good, but in terms of the competitive scene, we really need to start making one. You are right that we have wiggle room because we are still kicking this off, but we also want to look good at the same time. Minus isn't seen as being a competitive mod because of the Movesets themselves. It'd be best if the stages weren't up for debate at the same time. That's just me though.