Bent 00
Longtime Limit Breaker
From the Brawl Minus MAX topic over on smashmods.com:
How about giving Captain Falcon's side taunt ("Come on!") some buffs?
- Speed up the taunt, especially the startup
- Pull effect should start when Falcon moves his fingers and starts to speak
- Make taunt cancellable into any other move
- If it's cancelled after the pull effect starts, the pull effect remains until it's completed
- Same goes for Falcon's "Come on!" of course; he should finish saying that even if it's cancelled into another move
- Make the pull effect bring the opponent to Falcon more quickly
- Make the pull effect last longer, but only let one pull effect be active at once; a new one stops one in progress
- Perhaps left taunt could be a slower pull, and right taunt could be a faster pull?
- Or maybe slower pull could be default, but you get the faster pull when you hold the button down, or have an instant F.P. charged?
- Make the pull effect cover an area similar to the coverage of Ganondorf's Up Tilt, but not behind Falcon
- Make the pull effect drag aerial opponents down as well as to the side, but only if they're significantly higher up than Falcon
- Opponents lower than Falcon's vertical position should only be pulled to the side, not up or down
- Give Falcon super/light armor or intangibility during the taunt, so he doesn't just get blasted by the foe being pulled
Imagine this: Falcon is getting ranged by someone like ROB, Ivysaur, Zelda, or Samus. He's having trouble approaching them, so he uses side taunt to force them to Come on! A grounded opponent is quickly pulled towards Falcon, who can follow up with some jabs, a grab, or even an instant Falcon Punch. Of course, a quick-witted foe would be able to anticipate which move Falcon is pulling them towards, then dodge and counter. Airborne foes are pulled just the same, but only up to Falcon's position; their momentum may carry them a bit past Falcon, but the pull effect stops above Falcon and doesn't work behind him.
Anybody else like this idea at all? I think it would give Falcon some much-needed strength against getting zoned, and make some awesome combos possible too.
Relevant replies from the other topic:
How about giving Captain Falcon's side taunt ("Come on!") some buffs?
- Speed up the taunt, especially the startup
- Pull effect should start when Falcon moves his fingers and starts to speak
- Make taunt cancellable into any other move
- If it's cancelled after the pull effect starts, the pull effect remains until it's completed
- Same goes for Falcon's "Come on!" of course; he should finish saying that even if it's cancelled into another move
- Make the pull effect bring the opponent to Falcon more quickly
- Make the pull effect last longer, but only let one pull effect be active at once; a new one stops one in progress
- Perhaps left taunt could be a slower pull, and right taunt could be a faster pull?
- Or maybe slower pull could be default, but you get the faster pull when you hold the button down, or have an instant F.P. charged?
- Make the pull effect cover an area similar to the coverage of Ganondorf's Up Tilt, but not behind Falcon
- Make the pull effect drag aerial opponents down as well as to the side, but only if they're significantly higher up than Falcon
- Opponents lower than Falcon's vertical position should only be pulled to the side, not up or down
- Give Falcon super/light armor or intangibility during the taunt, so he doesn't just get blasted by the foe being pulled
Imagine this: Falcon is getting ranged by someone like ROB, Ivysaur, Zelda, or Samus. He's having trouble approaching them, so he uses side taunt to force them to Come on! A grounded opponent is quickly pulled towards Falcon, who can follow up with some jabs, a grab, or even an instant Falcon Punch. Of course, a quick-witted foe would be able to anticipate which move Falcon is pulling them towards, then dodge and counter. Airborne foes are pulled just the same, but only up to Falcon's position; their momentum may carry them a bit past Falcon, but the pull effect stops above Falcon and doesn't work behind him.
Anybody else like this idea at all? I think it would give Falcon some much-needed strength against getting zoned, and make some awesome combos possible too.
Relevant replies from the other topic:
NEWB said:Do you really think falcon needs a buff bent? All of those would be cool, but falcon is nearly perfect as is I think. All characters have advantages and all have weaknesses.
Of course that is only generally true.
Glyph said:I'd support giving Falcon's taunt a bit of a buff. As is, it doesn't really have a whole lot of applications other than being neat. When characters like Mario and Jigglypuff can use theirs in their play so effectively, I don't see a reason not to toss that in as well.
justadood said:I like that falcon idea too
Tybis said:I'd be content with Falcon knee clanging with projectiles.
Alternatively, try playing Zamus. She's basically a Falcon that trades approach and 0-death combos for spacing and resets.
Bent 00 said:(to NEWB) Against ranged characters that can zone the heck out of him? Yeah, Falcon definitely needs help. Ganondorf got TWO new attacks to help him avoid getting zoned: the energy ball and the new Up Tilt. Now it's Falcon's turn.