Bug Report Thread for 4.1

Discussion in 'General Discussion' started by Survivian, Aug 3, 2017.

  1. Survivian

    Survivian The Rando-Est of Brandos Minus Backroom

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    So...
    The old thread died.
    Feel free to revive the old thread by posting any bugs found in the newest version (4.1) here.
     
  2. Survivian

    Survivian The Rando-Est of Brandos Minus Backroom

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    Let's start off with a big one.
    Toon Link's bombs are multi-hitting, doing way more damage than they should.
    In my testing they've done anywhere from 6% to 46%.

    This is after hitting a one Mario.
    [​IMG]
    This is continued.
    [​IMG]

    I hope this is a bug that can be fixed.
    Please.
    Just make the damage more centralized instead of multi-hit for whatever reason.
     
  3. Survivian

    Survivian The Rando-Est of Brandos Minus Backroom

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    Meta Knight used to have a move where hitting C-Stick during Down-B makes the attack come out faster and provides a very large and weak hitbox.
    Now it's on the backwards variant of his Down-B.
    I don't think this is supposed to happen.
    This is also pretty OP for not doing much of anything.
    C-Sticking at least required knowledge.
    Now anyone can accidentally do this.
    It needs to be fixed.
     
  4. Bent 00

    Bent 00 Longtime Limit Breaker

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  5. Fox Lombardi

    Fox Lombardi New Member

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    Using minimalauncher and the minus portraits version of 4.1, there are two (maybe three) big issues. First and foremost, Pokémon stadium loads improperly; it's fire and grass transformations simultaneously, but only the grass collision counts. The "podium" usually holding up the stage also fails to load, so the stage is paper thin and can be jumped through from below. Also, the background doesn't load either. Next issue: All star mode is buggy. To be expected, but my shield got popped and a giant graphical spaz covered a strip of the screen and my character disappeared completely. Third: A minor one, but some of the portraits in the in game HUD are vbrawl instead. Maybe it's just my crappy computer downloading incorrectly, but it's obnoxious to be sure.
     
  6. vanity.

    vanity. Hardcore will never die, but you will.

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    subspace still crashes at path to the ruins.

    as well, exiting the sticker menu in subspace crashes the game.

    i seem to be getting some game crashes as well related to the bombed enemy.

    killing a lot of enemies in subspace can cause a lot of lag and in extreme cases crashes the game.

    this was all tested on console.
     
    Last edited: Aug 4, 2017
  7. memahalo

    memahalo New Member

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    Survivian, the toon link bombs looks like theyre not despawning correctly upon hit, like it despawns after a second or so
     
  8. Survivian

    Survivian The Rando-Est of Brandos Minus Backroom

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    This is true.
    I may not have explicitly stated that the bombs don't despawn on hit, but in the second video I show, you can see the hitbox and the bombs pass through the Mario and disappear later.
     
  9. AGentleStar

    AGentleStar Video Editor

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    All of this was done on Dolphin 5.0-4889; the one provided by the dev team

    I was testing out All-Star Mode. I didn't have any other modes turned on.
    I KOed Fox and then Link instantly died upon spawning.
    [​IMG]

    This one was also in All-Star Mode. Whenever Pichu gets hit or uses a move that inflicts damage to itself, the percent symbol is incorrectly offset from the rest of the numbers. It appears on the far right slightly above the stage.
    [​IMG]

    Hope this helps. :nesmk:
     
  10. unrelatedisme123

    unrelatedisme123 Minusaur Playtester

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    Picking a random character in all star mode results in Mario.
    Adding a cpu defaults them to Mario instead of random.
    Link doesn't work in all star mode.
    Practice mode combo counter down work.
    Elemental mode doesn't work properly at all.
    The camera gets screwed up in debug mode sometimes, but it was the same with pm so not sure if fixable.
    Tink bombs are jank.
    Mewtwo's Aerials don't cancel into teleport even on hit.
    Sonic does not get his up b back after being hit out of it.
    Gandouken can be powershields, although it's not supposed to be reflectable.
    Snakes grenades were accidentally reverted to vBrawl.
    Tink throwing his bomb down from the ground will not blow them up, but rather just set them down.
    Not sure why but dancing blade feels slower.
    The Stage Select Screen also has a lot of yellow that shows up after you select a stage and it doesn't blend well with everything else.
    Peach cannot do Peach Bomber into turnip pluck.
    When yoshi lands from a double jump, he stutters in the air for a few ms before landing and being able to act.
    Charizard Neutral B levitates inn the air twice before touching the ground instead of once
    Luigi's fireballs, when they hit people leave a fire effect on the character for quite a long while. Not sure if intentional.
    Whenever Bowser does royal rampage off a platform and holds b, he automatically goes into aerial neutral b. Not sure if bug or "feature."
    Collision hitboxes were not removed.
    On Ganon's warlock punch, the 666% damage it does when it lands is not purple anymore but its a shade of red.
     
    Last edited: Aug 6, 2017
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  11. Bent 00

    Bent 00 Longtime Limit Breaker

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    Here's some stuff from the old thread that I figured I'd save just in case. Thanks for re-opening the old thread temporarily, Glitch.

    Sounds like the same problem Falcon has with reversing Falcon Dive.

    I know some of this has already been fixed in 4.1, but I don't have time to check all of it right now.
     
    Last edited: Aug 6, 2017
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  12. fantasyDinosaur

    fantasyDinosaur only human Playtester

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    waluigi can't reflect with a perfect shield, while every other character in the game can.

    there's a very small graphical glitch after you select you character and it moves to the sss. all the character slots glitch out and become a garbled mess for less than a second.
     
  13. player_03

    player_03 P3

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    Side-special, actually.

    According to the changelog, yes.

    Solution: give the punch a weak, fiery hitbox that pushes them into the sphere. Make the damage and knockback about the same as the sphere's damage and knockback.
     
  14. AGentleStar

    AGentleStar Video Editor

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    Better Solution: devs should bring back the Warlock Punch Cancel and try harder to make Ganondorf not sh!tty.
    Oooohhhhh!!! I went there!:waluigi::waluigi::waluigi:
    inb4 it's a joke.
     
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  15. alphex

    alphex New Member

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    Inputting a c-stick move and doing an up b at the same time (or something like that, I don't know the exact timing) when hitting someone in turbo mode causes the player to fly up really high.

    Edit: It might actually only be a problem for fire emblem characters. I tried it on falco but couldn't recreate the issue. But with the FE characters it's very easy to re create.

     
    Last edited: Aug 6, 2017
  16. MelonKeepR

    MelonKeepR Active Member

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    This has been around since the beginning of turbo mode, I'm pretty sure it's because you cancel the move before you stop rising, so you just get a bunch of momentum from it. Regardless, I don't think this needs to be fixed.
     
  17. player_03

    player_03 P3

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    This is correct. It also applies outside of Turbo Mode when G&W cancels his dash attack on the correct frame. Plus, it's why Pikachu slides backwards when canceling dtilt, and why Wolf slides backwards when canceling ftilt.

    Those may be kind of esoteric, but there are some very common situations that this affects.

    Let me put it this way. If they were to fix this "bug," the following characters would suffer:
    • Lucario, who would lose all momentum when canceling ExtremeSpeed.
    • Ike, who would lose all momentum when canceling Quick Draw.
    • Marth, who would lose all momentum when canceling Shield Breaker.
    • Roy, who would lose all momentum when canceling his midair side-B (whatever that's called).
    • Pit, who would lose all momentum when canceling his midair side-B (whatever that's called).
    • Zero Suit Samus, who would lose all momentum when canceling Flip Jump 2 (the spinning jump she does after Flip Jump).
    • Fox, who would lose all momentum when canceling Fox Illusion.
    • Pichu, who would lose all momentum when canceling Fling.
    • Olimar, who would lose all momentum when canceling dtilt.
    • Peach, who would lose all momentum when canceling Peach Bomber.
    • Jigglypuff, who would lose all momentum when canceling Rollout.
    • Wolf, who would lose all momentum when canceling Wolf Flash.
    • Falcon, who would lose all momentum when jump-canceling grounded Falcon Kick.
    • Diddy Kong, who would lose all momentum when canceling Rocketbarrel Boost.
    • R.O.B., who would lose all momentum when canceling either Arm Rotor or Robo Burner.
    • Yoshi, who would be forced to lose all momentum when canceling either Egg Roll or Yoshi Bomb. (He can currently choose whether keep it.)
    (Edit: forgot Diddy!)

    Sonic wouldn't suffer much. He already loses nearly all of his momentum when he cancels Boost.

    Kirby would receive a buff. Currently if he cancels Final Cutter into fair, he keeps falling, so when he becomes able to use Final Cutter again, he's below where he started the first Final Cutter. However, if he lost all momentum when canceling Final Cutter, then the second Final Cutter would start above where the first started. He could then repeat the process for infinite height.

    tl;dr: I agree that this shouldn't be fixed.
     
    Last edited: Aug 11, 2017
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  18. unrelatedisme123

    unrelatedisme123 Minusaur Playtester

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    Waluigi can reflect with perfect shields, I checked. Maybe its a glitch with a certain projectile. DO you remember what projectile this was against.
     
  19. MelonKeepR

    MelonKeepR Active Member

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    I couldn't get this to work.
     
  20. AGentleStar

    AGentleStar Video Editor

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    Just to settle this:

    I slowed the game to 1/4th speed in Training mode on Dolphin 5.0-4889 netplay version. I wouldn't know if it's easier or harder to PS with Waluigi compared to other characters. Like if, hypothetically, Falco has a 3 frame window to Perfect Shield, but Waluigi only has 1 frame. I hope this answers your question. :nesmk:
     
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  21. MelonKeepR

    MelonKeepR Active Member

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    This happened
     
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  22. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    That is not a bug that is a feature
     
  23. unrelatedisme123

    unrelatedisme123 Minusaur Playtester

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    How do you activate this "feature?"
     
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  24. Survivian

    Survivian The Rando-Est of Brandos Minus Backroom

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    It looks like you get hit by a move when charging D-Smash.
     
  25. MelonKeepR

    MelonKeepR Active Member

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    Nope, I've tried several times to re-create this and I've never once seen it happen again.

    EDIT: I think it may happen if you clank with down smash and then hit Ness, but I really don't know.
     

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