Thanks for the explanation, Sammi. Now, about Snake's taunts...
Here's what I suggest:
Up-Taunt: Cloaking Device
Side-Taunt: "Good!" (wait animation) or Eternal Yoshi's Salute taunt
Down-Taunt: Stealth Box
Dunno if it helps, but here's some raw material to work with:
Up-Taunt: Cloaking Device - Download
Here's a very "work-in-progress" version of the Cloaking Device side taunt. It was created by Eternal Yoshi and I, with Brawl Minus in mind. Please check
this page out for details about it and its current limitations.
I think it would be great if Snake says "Not even close" when he lands a grab while invisible. If you don't want to use that voice clip here, then incorporate it into his "Good" up taunt, perhaps?
Side-Taunt: "Good!" - Download
Up to version 2.5, Snake's up taunt in Project M was this. It's one of his Wait animations, with voices linked to it. Snake puts his hand to his chin briefly, and says "Good" or "Tasty". I'd like it if he could say "Good" if Left Taunt is pressed, or "Not even close" if Right Taunt is pressed (if that clip isn't used elsewhere).
As of version 3.0, this Taunt is no longer included in Project M; it was replaced by "Colonel, Mission Accomplished". I liked the "Good" / "Tasty" Taunt better, and suggested multiple times that they revert it, but no one ever responded... So it's fair game now.
Also included in that .zip file are Falcon's old Project M files. In there somewhere is his flame aura taunt which has him saying the quiet "Yess". I'm not sure if he still says that in version 3.0.
Down-Taunt: Stealth Box (already in MAX 1.01, just rearrange it)
If we only keep one version of the box taunt, I suggest we keep the current up taunt version, since it's the fastest and has the smoothest animation. As for losing the grenade box side taunt, no big deal -- you can get the same effect with up taunt by drawing, shield-dropping, and picking up a grenade before you get under the box.
Suggestions for "Stealth Box"
- Remove the time limit on how long Snake can stay in the box, or increase it by a lot. As-is, Snake says "Kept you waiting, huh" whenever he exits the box, but he can't stay in the box for long, so no one is kept waiting... Plus, Snake already says this when he appears at the beginning of the match (only sometimes?). If kept in, he should only say this if he stays in the box for a long time.
- Snake can taunt while inside the box already, by pressing up taunt, but he cannot move the box while doing this, and he says "Muarm" much more than "Tasty" or "Good". Sounds like he's eating something in the box -- how about making him heal by 1% or 2% every time he says one of these? Then again, if you're taking out DK's healing taunt, I doubt you would approve of this...
- Instead, make it a sneaky, tactical box. Allow Snake to drop grenades and previously drawn proximity bombs, place and detonate previously-placed C4, or even plant land mines while in the box. If he could do those things silently, even better! If not used elsewhere, the "Not even close" clip would be funny to use while in the box.
- I noticed that Snake's box has a hitbox when he removes it himself, but it does not when he slides off the edge while in the box. Can a hitbox be added there too?
And one more suggestion outside of taunts:
- How about making runaway Cyphers spike? Also, when a second Cypher is drawn, the first makes a big explosion, but it has no hitbox. Might be worth adding one?
Other misc. things I noticed while testing Snake:
- Snake won't cover his ears if he's close to an exploding grenade that was drawn via side taunt (or side B, too? I forget).
- Toss a Proximity Bomb up and hit it with a move on its way down for a powerful explosive punch or kick that doesn't damage Snake. Probably a waste of a Proximity Bomb, but it looks cool and it fun when it works. Explosive punches and kicks!
These are mostly suggestions I've made before, in one place or another...