Warlock Punch is an incredibly fun move, and fun things are fun. Thus Warlock Punch. Not everything has to be super serious, especially not in Minus of all things.It could have the most awesome on-hit effects in the game (like SAHunterMech's GanoNuke GFX), but no one is going to attempt it in a remotely serious match if they're guaranteed to suicide for trying. The whole point of my arguments for changes to Warlock Punch is to make it a useable move offstage. This is Minus, there's no good reason it should be the only Move in the game that is always suicidal offstage.
Not every move is designed to be practical in every situation. That's why characters have more than 1 move. This is Brawl Minus, not Dive Kick."Ultimate Disrespect" is "Ultimate Worthless" if you never use it.
Yes, thus why it would be a disrespect and why the cancel is there if you can pull it off. If you are Warlock Punching off-stage, you have to accept the risk of missing and dying. That would be why you would even consider using Warlock Punch in the air in the first place over literally anything else.As I've said countless times already, SFWP is supposed to be 'Dorf's least practical, most stylish offstage kill move. It's never supposed to be the best option -- F-Air, Wiz Kick, Flame Choke, and D-Air will always be safer choices -- SFWP is supposed to be that awesome move you consider going for when you have the lead, and want to show off, without throwing away a stock.
There is nothing in Minus' philosophy anywhere that states tossing OHKOs offstage should be safe.This is Minus, there's no good reason it should be the only Move in the game that is always suicidal offstage.
Also Rest exists.