I'm glad Snake got some positive attention. He hasn't gotten much of that lately.As of Minus 3.5, Snake no longer fires more than one blast with his F-Smash hy default. You can still fire the second and third blasts (by holding A), as well as the long line of weaker explosions (by holding Up + A). If you don't hold A after the first blast, Snake ends the move early. Now he isn't so punishable when he whiffs F-Smash! Great change, devs.
The move still doesn't make much sense (you can't rocket jump, Snake...), but it's much more useful now.
Wat. I thought both vBrawl and Minus have 10 frames of Buffer.In addition, Brawl DOES have 10 frames of input lag, but Minus doesn't.
yep.Isn't that buffer?
SHFFLing in Melee and PM is all muscle memory.I don't get how Project M players do certain things (like short-hopped Knees) with 0 Buffer...
I've tried learning it, but I can't do short-hopped Knees in Project M without at least 3 frames of Buffer.SHFFLing in Melee and PM is all muscle memory.
I think I'll stick with Minus, thanks. I'd rather not bring on Carpal Tunnel Syndrome any faster than I already am... My fingers' default position is already locked in Gamecube controller mode, ha.People in melee and pm will force themselves to do a technique 50 times in a row without screwing up. Practice man.
That is strange... Thank you for fixing it! I will be able to Flying Falcon Punch without suiciding once again.
Does this mean that the Falcon Punch has been reverted to pre-3.5 status, or will it still be faster on the ground and in the air?