I don't recall him saying anything about releasing it today.Did I see Pin post something about releasing it today? Or did I dream that up?
It should.4.0 Isn't going to randomly release one day. We will announce the date it hits when we're able to determine when everything will be ready.
why do you need netplay when regular wifi is lagless? (FOR SOME REASON, I STILL HAVE NO IDEA WHY)still praying for a netplay build
My friends don't have a wii.why do you need netplay when regular wifi is lagless? (FOR SOME REASON, I STILL HAVE NO IDEA WHY)
ahhh. ok.My friends don't have a wii.
I think that the Pin/Kien issue made the dev team realize they want a full release with no bugs or freezes and a completely full update with changes. Basically they don't want another 3.3.So how far along is 4.0, actually? Is this even gonna be out by the end of April? I know devs are busy and all, but how far along were people before the Kien/Pin thing, and did that set things back, or was the beginning of March deadline just impossibly unrealistic?
It's fairly far along, there are just a few major roadblocks in the way before we can have a true release ready. Whenever we get closer, someone comes up with an awesome idea that we feel like we need to implement (for example, the coming Ike rework), so it will take a little longer to release.So how far along is 4.0, actually? Is this even gonna be out by the end of April? I know devs are busy and all, but how far along were people before the Kien/Pin thing, and did that set things back, or was the beginning of March deadline just impossibly unrealistic?
It actually did nothing except for involve the community more in our development process. We always aim for releases to be as bugless as we can, but 3.3 was an accident with the unstable build being uploaded instead of the more stable one.I think that the Pin/Kien issue made the dev team realize they want a full release with no bugs or freezes and a completely full update with changes. Basically they don't want another 3.3.
It's fairly far along, there are just a few major roadblocks in the way before we can have a true release ready. Whenever we get closer, someone comes up with an awesome idea that we feel like we need to implement (for example, the coming Ike rework), so it will take a little longer to release.
The latter with a little bit of the former...By major roadblocks do you mean "We need to figure out how to code this" or "It's gonna take us a long time to code and test this"?
Yes, they were terrible. 'Dorf is much better off without them.Were Ganondorf's up-tilt and down-smash in 3.Q really that bad? I really liked them since they made him even more different from Captain Falcon.
A stage-wide hitbox?? That sounds a little ridiculous, even for Minus. Guess I'll be doing some PSA work for my personal build once 4.0 comes out (ordinarily I'd just keep 3.Q Ganondorf but that new Gerudo Dragon dash attack sounds so sexy).Old utilt was a stage-wide attack hitbox with a killer sweet spot. Dsmash controlled where Dorf hit people and caught rolls. While the magic-y utilt and changed dsmash had a couple uses, they simply aren't as good as the original.
Said stage-wide hitbox only hits grounded foes. It's actually not that bad.A stage-wide hitbox?? That sounds a little ridiculous, even for Minus. Guess I'll be doing some PSA work for my personal build once 4.0 comes out (ordinarily I'd just keep 3.Q Ganondorf but that new Gerudo Dragon dash attack sounds so sexy).