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  1. Valravn

    Brawl Minus 4.0b is here!

    Did you make sure to use the hackless version?
  2. Valravn

    Brawl Minus 4.0b is here!

    Hmm, looking into the Project M debug mode development process, it took Magus (who is a much better coder than I) several years to get it to work properly. Unlike Melee, Brawl didn't ship with a mostly-hidden debug mode already on the disc. I doubt I'd get it to work on my own within any...
  3. Valravn

    4.0b Peach. Is this what you wanted?

    To be clear, are you talking about the version that's currently in 4.0b? I dabble a bit in Peach and I think she's pretty solid at the moment. I haven't run into any matchups that seem very skewed though there are a few characters that don't have easy solutions to Float. (Or they have to change...
  4. Valravn

    Brawl Minus 4.0b is here!

    If it matters, I'd also like to express my interest in a debug mode. Especially if this is to be the last version, I want to have better tools to theorycraft with in the future. Let me know if there's anything I can do to help bring it about!
  5. Valravn

    Brawl Minus 4.0b is here!

    Waveshines aren't dead, my roommate can still do them, but they don't work all the time. Not really sure why. I don't think I've been waveshined at all this version, but my brother certainly has. He tends to play bigger characters (Ganon, the flopping Falcon in that gfy, Bowser, etc) so it might...
  6. Valravn

    Brawl Minus 4.0b is here!

    And again, you're missing my point. I mentioned at several points that it would require TAS-level inputs to do many of the things I was talking about. Please try to read what I'm writing without putting words in my mouth. If something doesn't make sense, I'll clarify. Fox isn't faster than...
  7. Valravn

    Brawl Minus 4.0b is here!

    I'll check it out.
  8. Valravn

    Brawl Minus 4.0b is here!

    Yep, that's what I meant. (Had a 'can' instead of a 'can't') He can't technically break it with just shine, but he can lock someone in shield stun and wear it down with whatever else while they're unable to safely escape. To clarify: this is not remotely easy, and I don't know anyone who can...
  9. Valravn

    Brawl Minus 4.0b is here!

    Thor, I think you missed my point. Fox isn't going to dumpster any character if the two players are both moderately skilled. The problem would only arise if someone actually mastered all of the weird tech we've found. Fox can move nearly as quickly as Sonic on the ground, and faster in the air...
  10. Valravn

    Adding to the Boost

    I don't know if it's a lack of timing on their part, but I've usually been able to SDI out. You can definitely get hit by it again if you're not paying too much attention though.
  11. Valravn

    Brawl Minus 4.0b is here!

    I think it's easier to be decent at Minus than most smash games, and people are comfortable enough with that that there isn't a real push to go further. It doesn't hurt that there aren't tournaments, by and large. You can easily become the best player in your local area, and then you have to...
  12. Valravn

    Brawl Minus 4.0b is here!

    Honestly, I don't think this game needs the kind of subtle, tournament-result-based tweaking that PM gets. It's fine to change things for the hell of it and see what shakes out. I love Melee and PM because they are complex, difficult games that have tons of options and give me the tools to play...
  13. Valravn

    Adding to the Boost

    Out of curiosity, what characters get pooped on by it? Puff and Bowser come to mind, but I haven't played against anyone who practices either regularly.
  14. Valravn

    Adding to the Boost

    I honestly think the problems people have posited with Boost have been blown way out of proportion. And Thor, you can't run in the air. ;)
  15. Valravn

    Brawl Minus 4.0b Bug Report Thread

    Fox can laser you too. Most characters with projectiles can do this; it's been in every Smash game I've played, and I'm not sure there's a solution except giving people initial invulnerability.
  16. Valravn

    Brawl Minus 4.0b is here!

    FFA will always be balanced by the simple fact that everyone wants to hit the person in the lead. The game could be wildly unbalanced, and the 'weakest' character might still come out on top by playing patiently as the stocks wind down. Big characters tend to have big hitboxes, which are great...
  17. Valravn

    Brawl Minus 4.0b is here!

    Balancing around FFA doesn't make much sense to me, though if something's really egregious and doesn't change up 1v1 too much there's no harm fixing things. Adding a windup sound to Ganon's up-tilt doesn't seem too strange. I actually just noticed that thread over in the Sonic forum. I'll...
  18. Valravn

    Adding to the Boost

    I really really really dislike the current state of Boost. It's a move that's supposed to make me go fast, but it feels clunky as hell to have to pause to cover myself with an aerial or whatever for half a second every time I want to do anything with it. Sonic isn't necessarily bad with his 4.0b...
  19. Valravn

    Brawl Minus 4.0b Bug Report Thread

    It's a bit of a sticky situation because I'm not sure how to solve that problem. Maybe changing up stage starting locations, but I don't think it's a big enough problem to change how Zelda's ranged hitboxes work. I don't think anything can be done to change how quickly people can act out of the...
  20. Valravn

    Brawl Minus 4.0b Bug Report Thread

    Remember that you have the opportunity to use inputs shortly before the 'Go!'. You should be able to power shield it if you know it's coming, then try to get away. Not sure if the followups are escapable.
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