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  1. player_03

    4.0b Sheik. In the mind of a Ninja

    Yep. After a certain amount of time, you can either jump-cancel or cancel into an aerial. On hit, you can jump-cancel.
  2. player_03

    4.0b Zelda. The Legend Herself

    In no particular order: Utilt's extra hitbox is hard to hit, while dair's is insanely easy. Part of this is the size of the hitboxes, but an equally big part is that it's easier to line up dair. Many characters can dash -> crouch -> utilt in under a second, but Zelda has to spend extra time...
  3. player_03

    4.0b Ike. Giving no sympathy. Even for his friends.

    Sounds good to me!
  4. player_03

    4.0b Sheik. In the mind of a Ninja

    You can shield while charging, which stores the charge. I kind of like this one. Once it hits, you can jump-cancel it. Since it pops your opponent up, you can (at the right percent) jump towards them and continue your combo. The jump is a bit less obvious if you were falling beforehand, but...
  5. player_03

    Beating CPU Kirby?

    Dair has a huge hitbox, and up-b is an amazing approach option. Try using those a little more. Sample replay attached.
  6. player_03

    Eruption has a hitbox while charging

    I want to argue that "it's an interesting mindgame, so you should nerf it instead of deleting it," but deep down I know that doesn't make sense. There's no apparent reason for that hitbox to exist, so it shouldn't. If anything, it should deal continuous fire damage without hitstun or knockback...
  7. player_03

    Eruption has a hitbox while charging

    I first encountered this a while back, and though I was able to reproduce it sometimes, I couldn't do so reliably. Today I sat down and tested, and discovered that it's actually quite simple. Ike's sword has a hitbox while he charges Eruption, but only for a few frames, and only if Ike is in...
  8. player_03

    4.0b Ike. Giving no sympathy. Even for his friends.

    I'd like the copter to be strong enough to halt his downwards momentum at least once. Why? Because currently, if he starts charging Eruption as he falls offstage, he has no reliable way to survive. After a second or so, he can cancel Eruption into a dodge or an aerial, but by that point, he's...
  9. player_03

    Community Replays for Character Intro videos!

    Is there any particular reason you don't accept video files? Because my computer seems to be able to handle recording in real time, and that would save me and the other player(s) a fair amount of hassle.
  10. player_03

    Community Replays for Character Intro videos!

    I recorded a whole bunch of Game and Watch clips, many of which I expect would make the cut, but I didn't save most of the replays. (Seriously, past me?) If you're willing to accept videos (recorded at 8000kb/s, 1920x1080, with no music), you can have any of the clips from this compilation...
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