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  1. player_03

    Brawl- 4.0bc Stage Tiers and Shenanigans

    Elliot has been making stage threads over in General Discussion. Here's the latest such thread.
  2. player_03

    Brawl Minus 4.0BC: "Ask the Players!" Poll Thread

    I guess that makes sense.
  3. player_03

    Brawl Minus 4.0BC: "Ask the Players!" Poll Thread

    I notice a severe lack of Pit, R.O.B., Bowser, and Waluigi in this poll.
  4. player_03

    Community Request Thread for the next version after 4.0BC

    A bit of both. It does nothing for a second or two, and opponents can freely walk through it. Then the purple GFX show up, and it goes off on contact.
  5. player_03

    Community Request Thread for the next version after 4.0BC

    This is very much intentional. Wolf's shine sends the opponent in the direction that Wolf is moving, so you can run off, fast fall, and drag your opponent down with you. Also, it presumably helps onstage by making it easier to follow up. Are you sure about that?
  6. player_03

    Community Request Thread for the next version after 4.0BC

    Good to know. I wonder if that's where this came from...
  7. player_03

    Community Request Thread for the next version after 4.0BC

    If you start charging Eruption in midair, the charge timer will reset when you land. The timer reads 1.70 on the frame Ike touches down, but he doesn't flash bright orange until 2.63 seconds later. I assume this discrepancy is because I recorded at 30fps, but it could also mean that the timer...
  8. player_03

    Community Request Thread for the next version after 4.0BC

    No thanks. It doesn't need to deal damage, it already locks them for plenty of time, and Mewtwo has multiple aerials that can kill.
  9. player_03

    Community Request Thread for the next version after 4.0BC

    Wait a minute, that isn't quite right. It's really easy to cancel G&W's dash attack: just press A at any point in the second half of the move. I was asking about the sliding dash attack cancel, which requires frame-perfect timing.
  10. player_03

    Tilt stick buffering

    I've run into this too. It's kind of annoying, even though at this point I can play around it well enough.
  11. player_03

    Silver's here!

    Sounds like I have to play you at some point, since I'm still struggling to figure Ivysaur out. Also: hi Silver!
  12. player_03

    Community Request Thread for the next version after 4.0BC

    If Ivysaur is hanging from a ledge with a vertical wall (like on WarioWare or Hyrule Castle) and you press the control stick away from the ledge, Ivysaur will immediately walljump. This turns Ivysaur around, preventing you from using options like fair or Giga Drain. I know you can also press...
  13. player_03

    Brawl Minus 4.0bc Feedback Thread

    It can be bucketed, but bucketing three only deals 36% and unimpressive knockback, the same as if you'd bucketed Mario's fireballs (3x grounded or 4x aerial). For comparison, bucketing Luigi's fireballs or Pichu's Thunderbolt deals 54%, and OHKOs Bowser from the edge of Final Destination...
  14. player_03

    Brawl Minus 4.0bc Feedback Thread

    I like the new one better. Razor Leaf was too extreme - it was basically a free way to catch people at the edge, but you couldn't follow up after landing it. Giga Drain isn't free but does lead into follow-up options.
  15. player_03

    Community Replays for Character Intro videos!

    I guess that's what I'll do for now. It's less convenient during netplay since it modifies sd.raw, but it's better than nothing.
  16. player_03

    Community Replays for Character Intro videos!

    Oops! Had it set to 30 fps without realizing. And when I set it to 60 fps, it lagged horribly, much like OBS Studio. This inspired me to try 30 fps in Studio, but it still doesn't work. It doesn't lag quite as much as before, but the output is still missing lots and lots of frames. (High vs...
  17. player_03

    Community Replays for Character Intro videos!

    I gave indistinguishable quality a try, but it made no noticeable difference. (I already had mp4 and hardware selected.) For the record, here's what I get using the same settings in OBS Classic:
  18. player_03

    Mewtwo 4.0BC Feedback Thread

  19. player_03

    Mewtwo 4.0BC Feedback Thread

    I don't think Future Sight is meant to catch anyone off-guard; the intent is to combo into it. Or to keep your opponents away from that point for a bit, or to force them to recover in a particular way, or to make them extra-scared of being grabbed, or to cover you while you charge Shadow Ball.
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