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  1. player_03

    New Zelda Technique: Telesliding!

    Looks like you have to hit the ground on the frame that you teleport.
  2. player_03

    Community Replays for Character Intro videos!

    Too late; I already wrote a script to fix it. I also tried OBS Studio, but I wasn't able to get good performance. With GPU recording, there was a little lag and the output was all black. With CPU recording, there was tons of lag, and the output played at roughly 1 FPS. Maybe it's just a setup...
  3. player_03

    Community Replays for Character Intro videos!

    More like a very low impact, but good point anyway. After doing some research, I'm able to record better-quality video without lagging Dolphin. Two downsides: (1) if I ever stop the emulation, I have to restart Dolphin entirely before recording again (otherwise I just get a black screen), and...
  4. player_03

    Community Replays for Character Intro videos!

    I can do 1080p, but I still see bluriness when I maximize that video. I'm fairly sure I could do better by slowing down Dolphin and then speeding the video up, but who knows what that would do to the sound. Maybe if I record the video at 50% speed and the sound at 100%...
  5. player_03

    Community Replays for Character Intro videos!

    New video hype! I'll start working on some new ones.
  6. player_03

    Falcon Punch to Down Taunt

    Falcon doesn't need a third version of Falcon Punch. However, you might be able to argue for something like this: "Allow Falcon to cancel Falcon Punch into down taunt once the final hitbox comes out." (Pretty sure that if you canceled it before the final hitbox, the move wouldn't actually send...
  7. player_03

    DDD and other stuff

    Keeping in mind that I don't play Dedede and I haven't seen many other people play Dedede, here are some ideas off the top of my head: Set a limit of three Waddles. Make Waddles take more knockback, so they're easier to get rid of. Make Waddle Dees jump instead of kick, making them likely to...
  8. player_03

    Community Request Thread for the next version after 4.0BC

    You can footstool Yoshi out of his midair jumps. Yoshi can then attack you if he thinks you're going for a footstool, at the cost of his armor. I find that I can do Falcon's super-taunt reliably using my right hand. Place your index finger on the down arrow and your middle finger on the up...
  9. player_03

    4.0BC Waluigi Feedback Thread

    Hold the direction you want to go. (Also, no need to guess - it was shown in his trailer.)
  10. player_03

    5 Mains

    :gnw::ike::sheik::samus::zelda: Edit four months later: :gnw::ike::charizard::yoshi:
  11. player_03

    Community Request Thread for the next version after 4.0BC

    Right. Which is more likely to land: frame 1 shine or frame 10 bair? (I made those numbers up and I know they're probably wrong, please don't hurt me.) Besides, it's free damage. --- Now let's talk about G&W's dash attack. For most of the animation, G&W stays perfectly still. There are only...
  12. player_03

    Brawl Minus 4.0BC: A New Era!

    As an Ike player, this version is fine. Charged Eruption is already really scary - it kills at 40%, hits behind Ike, hits below the sword's tip, and lingers. Spaced correctly, it can catch any ledge getup option, and when you're that close to the blastzone, it kills at around 10%. Also, it has...
  13. player_03

    Brawl Minus 4.0BC: A New Era!

    I downloaded the netplay version about an hour ago, and Ivysaur still does the bthrow animation after Giga Drain. Speaking of Giga Drain, the air version seems like it'll be better in most situations. For one thing, you can move backwards if you miss. It's funny to land during the move and see...
  14. player_03

    I would like some help here.

    First off, here is some general advice for improving: Second, watch people play your characters. For instance, see this video of Sammi Huski playing Luigi. Videos like that can teach you some cool techniques, like dash attack -> trip -> crouch -> retreat. Third, don't limit yourself to your...
  15. player_03

    Community Replays for Character Intro videos!

    Sorry for double-posting, but I can only embed five videos per post.
  16. player_03

    Community Replays for Character Intro videos!

    (Replay) (Replay) (Replay) (Replay) (Replay) (Yes, the replay filenames work.)
  17. player_03

    Cool/useful things Snake can do in Minus?

    What happens when you try to do it? Do you get a grenade and no missile, or a missile and no grenade?
  18. player_03

    Cool/useful things Snake can do in Minus?

    Ok then. Seems kind of obscure for a feature, but whatever. I kind of wish you didn't have to release A to make it work. It should be enough to time the landing correctly. (The A button doesn't affect the endlag, does it?)
  19. player_03

    Cool/useful things Snake can do in Minus?

    The grenade warp has four options: far in front, near in front, above, and below. Choose between them with the control stick. Also, if Snake is holding an item, the item will warp to that location, rather than the grenade. You can use this to drop a motion sensor bomb near your enemy (you pull...
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