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  1. player_03

    Community Request Thread for the next version after 4.0BC

    My guess is, when these characters let go of the ledge, the game places them up right up against the stage. Since they're close enough and pressing away is also the command for a wall jump, they do that next. If I guessed right, then you might be able to solve it by editing the ledge-dangle...
  2. player_03

    Community Request Thread for the next version after 4.0BC

    As far as I know, this works for all characters. However, it doesn't work during the dash startup animation, which means some characters can do it quickly but others have to wait.
  3. player_03

    Community Request Thread for the next version after 4.0BC

    What about being able to cancel the move before the C4 explodes? That's more Minus's style.
  4. player_03

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I think this is a bit much, to be honest. Pichu's crouch should be similar to Mr. Game and Watch's. Maybe a bit worse, but not this much worse.
  5. player_03

    Is Pichu too small? Check this pic and vote!

    Minus is meant to be fun. Minus is meant to be quirky. Minus is meant to make you laugh at the ridiculousness that sometimes happens. Minus is meant to add references to characters' original games. But none of that means Minus is meant to be polarizing. In fact, Minus is - and always has been -...
  6. player_03

    Is Pichu too small? Check this pic and vote!

    I'm not sure you could have missed the point harder if you'd tried. Please consider what "polarizing" means (I defined it for you in my third sentence) and retry.
  7. player_03

    Community Request Thread for the next version after 4.0BC

    I was actually just asking for a grounded version, since I imagine an aerial version would be harder to implement.
  8. player_03

    Roy 4.0bc Thread

    Apparently it worked that way in Brawl, and Minus just left it as-is.
  9. player_03

    Bring back his No Sympathy mode and make it epic, but risky.

    Ike doesn't need this, and balancing it would take a lot of effort.
  10. player_03

    Roy 4.0bc Thread

    I think what's going on is that if you press the tilt stick during a move, it buffers a jump. But the buffer only lasts 10 frames, and most tilts/aerials can't be jump-canceled that quickly, so you only notice it with Roy's fair. What I don't understand is, why doesn't Roy's fair "use up" the...
  11. player_03

    Roy 4.0bc Thread

    It isn't just you. Here's what I get when I perform fair with the tilt stick: The final one only works because I'm out of midair jumps. I also found that Roy doesn't jump if I release the tilt stick really quickly.
  12. player_03

    Is Pichu too small? Check this pic and vote!

    I'm not saying that Pichu is OP; I'm saying Pichu is polarizing. Specific characters have an extra-hard time against Pichu, while others need no extra effort. For instance, I main Mr. Game and Watch. Since he's so short and has large, long-lasting hitboxes, I can use any move I like and still...
  13. player_03

    Is Pichu too small? Check this pic and vote!

    He dodges spacing tools like Samus's power missile, approach options like Wario's bair (unless Wario takes extra time to set it up), and "get off me" options like Ganondorf's jab. How are these unrealistic? By the way, dash-dancing gives Pichu an even lower hitbox, letting it consistently dodge...
  14. player_03

    Roy 4.0bc Thread

    Have you tried it with tilt stick?
  15. player_03

    Community Request Thread for the next version after 4.0BC

    Just for fun: let Ike cancel Quick Draw into a taunt.
  16. player_03

    Is Pichu too small? Check this pic and vote!

    I just ran a few tests, and it looks like you have to finish the dash startup animation before you can crouch-dash. (The dash startup animation, for the record, is what allows you to dash-dance.) Pichu is great at dash-dancing because it has a relatively long startup animation. But this also...
  17. player_03

    Is Pichu too small? Check this pic and vote!

    If the problem is that Pichu dodges attacks by standing in place, the solution cannot be "in practice, Pichu will jump into your attacks." If you're throwing out attacks that only hit because Pichu is jumping around, players are going to learn to stop doing that. Pichu has a powerful tool, and...
  18. player_03

    Is Pichu too small? Check this pic and vote!

    Actually, I quoted your post because I thought it was good. My question was directed at SilverStarApple. Sorry for the confusion!
  19. player_03

    Is Pichu too small? Check this pic and vote!

    Maybe that's true of the Diddy one, because Diddy does a sliding up-smash against Pichu but stands still against Kirby. But how are the others staged/manipulated? They look fair to me. And how about this example? I fired missiles from a bunch of different spots, and they all missed. Note...
  20. player_03

    Is Pichu too small? Check this pic and vote!

    Please respond to this. Why do you think Pichu needs to be able to dodge attacks by standing still, on top of its already-powerful moveset? For the record, Joeybeta is currently one of the best Minus players. This was a case of a better player beating a worse one, and it doesn't prove anything...
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