Yoshi vs. Slopes


After Yoshi's double jump, he goes into this animation until he stops rising. Normally he hits the apex of his jump and goes into his falling animation, but if he lands on a slope, the slope can continue to push him up. You'd think he'd land when he touched the ground, but no, apparently this animation takes precedence.

During this animation, Yoshi can't attack, jump, or dodge. All he can do is control his horizontal speed, to try to land sooner.


This works on any slope in the game, no matter how small. As long as Yoshi is moving upwards at all, he doesn't land.
 

Pin Clock

Project Leader
Minus Backroom
Shared with the dev team. Shouldn't be a hard fix.
 

Thor

Well-Known Member
If only this was airdodge cancellable... then it'd be a cool feature instead of a bug ._.
 
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