Bent, the punch itself is literally exactly as likely to land as it ever has been. In fact, its MORE likely to connect now since not even shields can stop it anymore. A move that has such a massive reward (a straight up kill at any percent) SHOULD be 'stupidly punishable'. You keep bringing in new points without really acknowledging the ones we bring up about it already having a lot of uses.
Like, my biggest gripe here is you're not arguing that ganon's punch was a good move, you're arguing that the strength of the move was that people would try to hit you after it and you could 'bait' with that when they failed to hit you. And that's just bad play, to be blunt. Everyone makes mistakes in game, but if you were consistently throwing out ganon punches and having people fall for the cancel without learning they're not people we can balance a game for. You should not be able to throw out literally the strongest move in minus and ALSO be able to stop any form of punishment on it.
I know that its likelihood of hitting hasn't changed. What has changed is how likely you are to get punished for using Warlock Punch.
In MAX 1.01 it was like this:
> Opponent coming your way? Need a mixup to throw them off 'Dorf's otherwise predictable game?
> Jump away and reverse a Warlock Punch in midair. Reversing the Punch allows you to control your trajectory.
> Control where you land to try and Punch your opponent if they continue to approach.
> If you think you're unlikely to land the Punch, cancel it into...
--- Gandouken (if your foe is a good distance in front of you),
--- Up Smash or Up B (if your foe is jumping over you),
--- reverse F-Smash, D-Smash, F-Tilt, or D-Tilt (if your foe is rolling behind you),
--- Wizard's Foot or Flame Choke (if your foe is close, but out of range of the Punch, or they are good enough to predict and punish you if you Punch),
--- jab, followed up by another attack (if your other attack options are too slow), or
--- shield, spot dodge, or roll (if an attack is coming and will beat any attack you could cancel into).
In MAX 3.3 it's like this:
> Opponent still alive?
> Better not use Warlock Punch unless (s)he's stunned/defenseless, or you'll most likely miss and take a beating.