Bent 00 said:
Zelda's grab remains the hardest to land in the game
I think that honor still goes to Warlock Punch, or else vBrawl 'Dorf utilt.
Kienamaru said:
1. You really think Falco is better than ROB? He's good against ROB, but overall he is lacking compared to him. Because of how deadly ROB's projectiles are, he has to be extra careful against Falco. Falco also happens to be one of the few characters with faster jabs than ROB and a pressure move nearly as effective. Falco's recovery doesn't outclass ROBs at all however. Pick ROB and jump once, use side B without holding a direction, and then use your air jump. After that, use the tap method of his up B. He can easily make it from one side of any stage and likely back. Probably even on Vbrawl Newpork. (might be a small stretch) Personally I don't think ROB's dair should work as well as it does at all. The fact that he gets to rush to the side allows him to do things that no one else in the game can. Which normally isn't a bad thing, but in the terms of KOs by meteoring it is.
With Falco, it's "press up+b not to die" - the thing has SO much range, and Falco can meteor cancel to recover from literally any meteor with zero jumps, AND it's safer than ROB's meteor cancel
but don't nerf up+b he flies because he's a bird. Falco doesn't go as far as ROB, no, but he goes far enough to make it back to any normal stage, which is more than enough. Falco is also just generally harder to meteor smash and edgeguard.
I think Falco has a better MU spread overall in that you can solo main him, but Glyph can't seem to solo main ROB thanks to Falco being out there [or at least, he refuses to fight my Falco with his ROB].
Kienamaru said:
2. Let me know when you can wifi. I want to show you what Charizard can do and I don't even use him. Charizard can win fights using only 4 moves and I'll prove that to you.
If one of those isn't grab, then I'll just shield everything and laugh. edit: read that it's nair, fair, blast burn, and stealth rock. First, this all fails laughably against Falco (I outcamp you and reflect your stuff, shield fair to OoS - nair is good, but it's still rather predictable). So I could play Pikachu and watch this unfold, but I don't think Charizard is as broken as you say based on those moves (his dthrow is too good in my opinion, that's about all besides MAYBE the strongest hitbox of Fly being toned down slightly).
Kienamaru said:
3. Not quite. Many of Kirby's attacks have hitboxes out til they nearly terminate. Nearly all of his non smashes interrupt around frame 26 which is roughly 10 frames after the hitboxes are finished. In other words, a 6th of a second after he's done being able to hit you, he can move.
Again, Kirby has very specific hitboxes such that you rarely have a lot of options for what to use. Yeah he has low duration cooldown, but he's still really light and lowish range (his ducking is soooo good though, as is his sliding dtilt when trying to cut down on the distance to approach while avoiding projectiles).
Kienamaru said:
6. Would making Thunder able to KO off the top really be a nerf? I don't imagine landing a meteor is as easy as a move that's useful in all situations.
You'd make trying to gimp with Thunder fail miserably, and randomly not KO off the top because of the meteor hitting them down to earth. Doing what I want would widen the range to KO off the top reliably, and still make Thunder a great meteor. In terms of buffing, mine gives Pika more vertical KO power and still amazing meteoring - yours gives random meteors that most of the time don't help Pikachu and a much less effective edgeguarding tool. I like my idea better.
Kienamaru said:
8. I don't play as Jiggs but I know that anything you can always combo into out of a certain attack can't be skill once you learn it. It's like Link's dtilt to fair. Or his dthrow to short hop up B. Are you saying I shouldn't listen to bash?
It's skill when you read someone's DI to get a follow-up - you can DI Link's dtilt to fair if I'm not mistaken so he has to jump forward or jump slightly back, or not move, so that he can miss, and one can SDI dthrow -> SH Up+b, so that's lack of skill on the opponent's end. Combos require a great deal of skill to read DI and react accordingly - it's why Mango, PPMD, M2K, Hbox, and Armada are so good - they have nearly perfect survival DI and will vary combo DI very well to make comboing themselves as hard as possible - if there were no DI, M2K would probably never drop a Marth combo, but it's why there are times he doesn't convert - his opponent didn't have skillful DI or else he read their DI properly and did get a KO - in either case a player needs skill for their desired result.
HAHAHAHAHAAHA No.
Zard is super easy to combo, has a weak approach, no way to camp outside of glide, and gimp able and predictable recovery. He needs the KO power to land those meaningful his, or else he garbage. His grab is only good hen you have landed hits already and landing hits with Zard is hard as heck. All of zard a moves, outside of some of his aerials, are super slow and requires excellent reads, and for the most part, I don't think you'll last too long if you used 4 moves Lol.
'Zard can be tough to gimp with proper timing of up+B [SUPER ARMOR YAY] but otherwise I mostly agree. He CAN camp, especially in 2V2s with an ally doing a 2V1, but I still think dthrow could trade some KBG for a few extra percent, which would help him KO with other moves but not KO infuriatingly early.
Uair having fixed kb is a terrible idea on Jiggs - that would be like adding a cancel to the duration of Falco's reflector, not just the inward part, expanding the cancel to also include a shield cancel, and switching his nair to his fair and making nair his Melee nair. And buffing dsmash. It would make him broken. [If the fixed KB uair couldn't combo into rest, it would still chain off the top, and Jiggs has 10 jumps, so that's a bad idea - or else it wouldn't chain into anything, which makes it a bad move then XD.]
Charizard's fair had very few hitboxes with hitstun in vBrawl. But let's not take it all the way back to vBrawl - that move was horrible.