Differing opinions. After all my research on smash 4, it just comes off as more fun. The characters I love to use are viable, and nothing I've seen so far (outside of GW side throw > judge true combos at low %s) is horribly unbalanced. Honestly, Minus isn't as fun as it used to be due to the aggravation of the hitstun being so long, some characters purposely left broken, and the recovery from hitstun varying from character to character (GW takes so long to recover from a hit that it's ridiculous, while someone like Peach takes almost no time at all). I find smash 4 more appealing, and even the online is superior. If you don't want to join me in the transition, then I'm simply missing another good player to spar with.
Falco seems to take forever in hitstun too...
If it's like Melee though, it really should be that Peach, Jiggs, and GnW take forever in hitstun while Bowser/Samus/DK get out early - I recall reading some testing that where Jiggs sustained 34 frames of hitstun, Bowser sustained 29, the difference being that Jiggs flies farther so she's a bit harder to combo...
Also if side throw true combos into judge at low percents, imagine what that can do with the extreme version of judge, which fires only 1s and 9s but can fire off many of either number in a row? And on the ledge... gross.
That said, salty I never got to face your DK again (I got better by a fair bit since coming to UIUC for college), but I did beat your Olimar that one time [sort of] so I guess I'll be content with that.
I still think attempting to move hitstun from a .55 multiplier to a .5 multiplier might actually make the game better as a whole, but testing would need to be done...