Bent 00
Longtime Limit Breaker
Re: Idea: Buff Falcon's Side Taunt to help him not get zoned
Modified, balanced suggestions for changes to two of Falcon's taunts:
1.) Side Taunt: Get rid of the "pull" effect, and give Falcon super armor for the duration of the taunt.
The "pull" effect does nothing but harm Falcon if he cannot cancel the taunt, making it stupid to ever use as-is. So how about making this taunt function just like Ganondorf's sword taunt? Giving this taunt super armor (not invincibility) would make it useful for surviving certain attacks, without making it spammable (Falcon can still take damage).
If Falcon could cancel the very end of the taunt, he could grab an opponent bold enough to "come on" right up to him to try and attack him right as the taunt ends, or cancel out an incoming projectile with an attack. This very brief cancel window would make it harder for an opponent to predict exactly when to time their attack on Falcon to punish his taunt.
If Falcon opts to not cancel side taunt, there should be some vulnerable endlag during the last few frames, so that Falcon cannot spam side taunt to maintain constant super armor.
This would hardly be a buff; it would just make Falcon's side taunt actually worth using in a few situations.
2.) Up Taunt: Make this taunt and his secret taunt reflect projectiles. If Falcon successfully projects a projectile with regular side taunt, he could say the quiet "Yess".
This would be a small buff, but all a shooter would have to do is predict it, and time their shot so that it hits after the taunt ends... Or they could just run up to Falcon and grab / directly attack him while he's busy reflecting projectiles. If that's not enough of a drawback to pay for the ability to reflect, Falcon could damage himself by 1% every time he uses up taunt (he is lighting himself on fire).
Come on, you've gotta admit these would be a great fit for Minus! If no one agrees this time, I give up...
Any feedback is welcome.
Modified, balanced suggestions for changes to two of Falcon's taunts:
1.) Side Taunt: Get rid of the "pull" effect, and give Falcon super armor for the duration of the taunt.
The "pull" effect does nothing but harm Falcon if he cannot cancel the taunt, making it stupid to ever use as-is. So how about making this taunt function just like Ganondorf's sword taunt? Giving this taunt super armor (not invincibility) would make it useful for surviving certain attacks, without making it spammable (Falcon can still take damage).
If Falcon could cancel the very end of the taunt, he could grab an opponent bold enough to "come on" right up to him to try and attack him right as the taunt ends, or cancel out an incoming projectile with an attack. This very brief cancel window would make it harder for an opponent to predict exactly when to time their attack on Falcon to punish his taunt.
If Falcon opts to not cancel side taunt, there should be some vulnerable endlag during the last few frames, so that Falcon cannot spam side taunt to maintain constant super armor.
This would hardly be a buff; it would just make Falcon's side taunt actually worth using in a few situations.
2.) Up Taunt: Make this taunt and his secret taunt reflect projectiles. If Falcon successfully projects a projectile with regular side taunt, he could say the quiet "Yess".
This would be a small buff, but all a shooter would have to do is predict it, and time their shot so that it hits after the taunt ends... Or they could just run up to Falcon and grab / directly attack him while he's busy reflecting projectiles. If that's not enough of a drawback to pay for the ability to reflect, Falcon could damage himself by 1% every time he uses up taunt (he is lighting himself on fire).
Come on, you've gotta admit these would be a great fit for Minus! If no one agrees this time, I give up...
Any feedback is welcome.