Thor
Well-Known Member
New buff ideas (that you hope won't break the character - and nothing old please... don't drag up things they got rid of... if you can help it)? I'd love to see them, and maybe parts of the Minus team would too! [I make one exception to the rule and it's Fire Fox - while completely unnecessary, Fire Fox doing 50% if you got the full charge was AWESOME, and it made side+b to Fire Fox an incredibly stupid but actually potentially rewarding option - I'd love to see it back, in exchange adding some extra SDI-ability to it so it's a little easier to escape - but I don't think this was a controversial removal in any way is why I break the rule once.]
Also, if you have a buff balanced by a nerf, feel free to mention them together.
Some of my ideas:
- If Ganon uses the side+b aerial cancel (the explosion), he gets his jump back, same as with down+b - while I love dragging someone way below FD and exploding up, trying to trap them, it's possible to gimp yourself if you explode too low (and just in general) - getting the jump back makes this less risky and more fun, but doesn't do a whole lot to break him.
- My Falco ideas from another thread fit here too. Jump-cancellable and stronger dtilt, JC-utilt (more at least, if it's there), unconventional meteor on reflector) [and not all, that'd make him better than Sheik probably, maybe better than Dedede or Lucario even...]
- Samus's down+B should go off a little faster - make the animation if she uses down+b twice in a row appear to actually catch her in the explosion, not on top of it please (also makes it a bit better on stage).
- Meta Knight's dair gets a little KB boost and loses a percent or two to be a better gimping tool - it feels really weak right now.
- Fox's Shine lag after ending a shine is land-cancellable, if you aren't holding B - so if you hit tap the B button and Fox is uncrossing his arms and lands that animation is instantly over (throwback to smash 64).
- [someone said this was in already but if it's not] ZSS whip is vBrawl if tapping B, holding it makes it the spot where the whip sucks someone in (or vice versa)
- Sonic gets a KO move (sort of kidding - but seriously, faster fsmash please)
- DK's bair gets his foot invincible (okay this would be just silly, but I'm sure the DKs here would love it)
- Meta Knight's dtilt or dsmash is no longer transcendent priority.
- Ganondorf's utilt actually clears away TL's arrows, since it's supposed to clear traps (according to one older changelog) but doesn't touch the arrows at all.
- Captain Falcon's raptor boost clanks out TL arrows OR it can go through them OR Falcon Kick will always clank out an arrow and stop him (seriously, dealing with 4 arrows on FD because of a respawn is SO ANNOYING!) [sorry I have issues with TL arrows when not given a fast projectile or reflector or Falco lasers...]
- Link fsmash second hit gets a knockback scaling boost and ftilt1 and ftilt2 lose some (why does the tilt KO faster than the new smash... when the smash has charge?)
- Ivysaur's ivycopter now gets a reflector on it but has much less range on the attack - but it also is restored every time one is hit and has massive cancelability frames throughout (can be cancelled by non-B moves) so that instead of being a one-time charge, it makes her recovery a little more manageable but also much better if she's hit out after using the copter or hit out of start-up.
- Squirtle's aerial down+b has more knockback and such (always felt rather weak to me...)
- Dedede can throw more gordos (doubled odds?), in exchange for a slight damage nerf (so they only do like 18-20%, but you can find them much easier for those KOs around 130%).
- Ganondorf's side taunt, if completed without interruption, makes his next non-Gandouken Warlock Punch have zero endlag frames (I think I just opened Pandora's Box, but this might make some peole happy without making others annoyed...)
- Ike can store Eruption, but it doesn't trigger NS mode (he gives up NS mode until he gets rid of the charge?)...something like this... I really liked storing that (this might also violate the rule - if so, oops).
So yeah... cool buff ideas, post here!
Also, if you have a buff balanced by a nerf, feel free to mention them together.
Some of my ideas:
- If Ganon uses the side+b aerial cancel (the explosion), he gets his jump back, same as with down+b - while I love dragging someone way below FD and exploding up, trying to trap them, it's possible to gimp yourself if you explode too low (and just in general) - getting the jump back makes this less risky and more fun, but doesn't do a whole lot to break him.
- My Falco ideas from another thread fit here too. Jump-cancellable and stronger dtilt, JC-utilt (more at least, if it's there), unconventional meteor on reflector) [and not all, that'd make him better than Sheik probably, maybe better than Dedede or Lucario even...]
- Samus's down+B should go off a little faster - make the animation if she uses down+b twice in a row appear to actually catch her in the explosion, not on top of it please (also makes it a bit better on stage).
- Meta Knight's dair gets a little KB boost and loses a percent or two to be a better gimping tool - it feels really weak right now.
- Fox's Shine lag after ending a shine is land-cancellable, if you aren't holding B - so if you hit tap the B button and Fox is uncrossing his arms and lands that animation is instantly over (throwback to smash 64).
- [someone said this was in already but if it's not] ZSS whip is vBrawl if tapping B, holding it makes it the spot where the whip sucks someone in (or vice versa)
- Sonic gets a KO move (sort of kidding - but seriously, faster fsmash please)
- DK's bair gets his foot invincible (okay this would be just silly, but I'm sure the DKs here would love it)
- Meta Knight's dtilt or dsmash is no longer transcendent priority.
- Ganondorf's utilt actually clears away TL's arrows, since it's supposed to clear traps (according to one older changelog) but doesn't touch the arrows at all.
- Captain Falcon's raptor boost clanks out TL arrows OR it can go through them OR Falcon Kick will always clank out an arrow and stop him (seriously, dealing with 4 arrows on FD because of a respawn is SO ANNOYING!) [sorry I have issues with TL arrows when not given a fast projectile or reflector or Falco lasers...]
- Link fsmash second hit gets a knockback scaling boost and ftilt1 and ftilt2 lose some (why does the tilt KO faster than the new smash... when the smash has charge?)
- Ivysaur's ivycopter now gets a reflector on it but has much less range on the attack - but it also is restored every time one is hit and has massive cancelability frames throughout (can be cancelled by non-B moves) so that instead of being a one-time charge, it makes her recovery a little more manageable but also much better if she's hit out after using the copter or hit out of start-up.
- Squirtle's aerial down+b has more knockback and such (always felt rather weak to me...)
- Dedede can throw more gordos (doubled odds?), in exchange for a slight damage nerf (so they only do like 18-20%, but you can find them much easier for those KOs around 130%).
- Ganondorf's side taunt, if completed without interruption, makes his next non-Gandouken Warlock Punch have zero endlag frames (I think I just opened Pandora's Box, but this might make some peole happy without making others annoyed...)
- Ike can store Eruption, but it doesn't trigger NS mode (he gives up NS mode until he gets rid of the charge?)...something like this... I really liked storing that (this might also violate the rule - if so, oops).
So yeah... cool buff ideas, post here!