1. - If Ganon uses the side+b aerial cancel (the explosion), he gets his jump back, same as with down+b - while I love dragging someone way below FD and exploding up, trying to trap them, it's possible to gimp yourself if you explode too low (and just in general) - getting the jump back makes this less risky and more fun, but doesn't do a whole lot to break him.
2. - Meta Knight's dair gets a little KB boost and loses a percent or two to be a better gimping tool - it feels really weak right now.
3. - [someone said this was in already but if it's not] ZSS whip is vBrawl if tapping B, holding it makes it the spot where the whip sucks someone in (or vice versa)
4. - Sonic gets a KO move (sort of kidding - but seriously, faster fsmash please)
5. - DK's bair gets his foot invincible (okay this would be just silly, but I'm sure the DKs here would love it)
6. - Meta Knight's dtilt or dsmash is no longer transcendent priority.
7. - Ganondorf's utilt actually clears away TL's arrows, since it's supposed to clear traps (according to one older changelog) but doesn't touch the arrows at all.
8. - Captain Falcon's raptor boost clanks out TL arrows OR it can go through them OR Falcon Kick will always clank out an arrow and stop him (seriously, dealing with 4 arrows on FD because of a respawn is SO ANNOYING!) [sorry I have issues with TL arrows when not given a fast projectile or reflector or Falco lasers...]
9. - Link fsmash second hit gets a knockback scaling boost and ftilt1 and ftilt2 lose some (why does the tilt KO faster than the new smash... when the smash has charge?)
10. - Ivysaur's ivycopter now gets a reflector on it but has much less range on the attack - but it also is restored every time one is hit and has massive cancelability frames throughout (can be cancelled by non-B moves) so that instead of being a one-time charge, it makes her recovery a little more manageable but also much better if she's hit out after using the copter or hit out of start-up.
11. - Squirtle's aerial down+b has more knockback and such (always felt rather weak to me...)
12. - Dedede can throw more gordos (doubled odds?), in exchange for a slight damage nerf (so they only do like 18-20%, but you can find them much easier for those KOs around 130%).
13. - Ganondorf's side taunt, if completed without interruption, makes his next non-Gandouken Warlock Punch have zero endlag frames (I think I just opened Pandora's Box, but this might make some peole happy without making others annoyed...)
14. - Ike can store Eruption, but it doesn't trigger NS mode (he gives up NS mode until he gets rid of the charge?)...something like this... I really liked storing that (this might also violate the rule - if so, oops).
Shortened a bit so I can reply on what I'm almost certain will never happen. Though I'm not like... confirming it won't happen. Just that I would never do it. Also, I put numbers in that quote to make it easier to see what I'm replying to.
1- This would pretty much be saying, if Ganondorf catches you in the situation of aerial flame choke that you'll always die. Let's not forget that he could flame choke you again and again if you both have jumps back.
2- I don't see an issue with that, I heard MK gimps extremely well already though.
3- it was in there last i checked
4- Sonic's Nair is now much better, and his back throw kills as well. Also, I don't know if you've tried using his spindash jump but that hits hard. I sped up much of his moveset last update, does his Fsmash really need speed?
5- DK feels unstoppable enough as is.
6- Let's let him keep just a few MK traits from Vbrawl. Otherwise people will complain that Minus is nothing but nerfs now.
7- This should happen. It's probably some kind of special collision that only hits enemies.
8- and I say nooooo. Falcon is one of the most annoyingly fast and precise characters to fight. If you mess up against him and he gets in, you're done. He's pretty much a tall combo with strong finishers.
9- I don't mind buffing Link's Fsmash. As a matter of fact, I buffed his Ftilt for the purpose of giving him a good horizontal kill on the ground. His side smash is actually not supposed to be used to KO all the time. It has a much higher angle which can combo well into aerial up B or hard gale boomerang depending on how your opponent DIs. Pretty much, JS is a setup move.
10- Nope. I was the driving force behind most of Ivy's nerfs. She was far too strong to be the middle hitting Pokemon. Now her spacing is rewarded by her staying safe, not by quick kills. I feel like recovery is STILL her only downside and it's barely a real one.
11- I'll see when that's KOing. Most moves I try to balance by taking range, safety, speed, and power into account. That move is very safe for squirtle, has good range too. It's something to consider though.
12- that takes away from the surprise and reward of pulling a Gordo and KOing.
13- I've been wanting to do something with Ganon's taunt as well actually.
14- I really hate messing with Ike. NS mode is such a pain and has had bugs upon bugs. I'm hoping I've squashed all of them so far. Though I know flourish is still really wonky...